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Home Page: https://dreamycecil.itch.io/classics-patch
License: GNU General Public License v2.0
Batchfile 3.04%
C 80.68%
C++ 15.87%
ECL 0.41%
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This is also problem with the original game, Steamify patches, and Classics Revolution.
Changing gap_iRefreshRate just resets the display to windowed 640x480 after restarting the game.
The only work-around is using borderless or windowed mode, or running Direct3D.
It would be really useful to add SMAA, high quality FXAA, or 4xMSAA into the game.
Gives an error message about the files being older.
LAN Is Broken..
It Was Working Before The Patch, But Now It's Just Endlessly Searching For The Server.
Tested On:
Serious Sam Classics Patch TFE v1.05 (2023.10.21)
Serious Sam Classics Patch TSE v1.05 (2023.10.21)
Serious Sam Classics Patch TSE v1.07 (2023.10.21)
First
In Level Filtering:
Show all
Shows Only The Default Visible Levels
Show visible
Shows All Hidden Levels
Their Functions Should Be Reversed And:
Show: Visible
Should Be Option 1 (Default)
Show: All
Should Be Option 2
Second
When Level Filtering Is Turned Off , The Default Filtering Settings Should Get Applied
Hi. I see that there is a somekind of "TerrainEditing" source files inside the "WorldEditor" tree. Is it functional and how to open it?
Thank you.
SSTFE Levels Launched From SSTSE Have No Music
This Happens In
Serious Sam Classics Patch TSE v1.07 (2023.10.21)
But Doesn't Happen In
Serious Sam Classics Patch TSE v1.05 (2023.10.21)