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Automatically exported from code.google.com/p/mta-outernet-post-apocalypse
What steps will reproduce the problem?
Players can currently lose health, log off, then log back in and have full
health. I propose that we save the player's health until they die, at which
point we reset it to full.
Original issue reported on code.google.com by greensamuelm
on 28 Mar 2010 at 11:40
Usually a weather change is an admin initiated event. A dynamic weather
system should be created that changes the weather every X minutes. We could
even warn the players with an out of character message for sandstorms and
thunderstorms.
Original issue reported on code.google.com by greensamuelm
on 31 Mar 2010 at 3:15
Use the process described here
http://wiki.multitheftauto.com/wiki/Deathmatch_Server_Manual#Configuring_an_exte
rnal_web_server
Original issue reported on code.google.com by greensamuelm
on 3 Apr 2010 at 7:18
This addition will be a significant improvement to usability, in addition
to allowing players to double click to interact with objects, we will draw
the required hotkey above the item. This will visually reinforce our custom
control scheme.
Original issue reported on code.google.com by greensamuelm
on 8 Apr 2010 at 3:11
We should hook in to the onClientDoubleClick event, and use this to check
if players are double clicking items in the world. If we combine this with
custom binds for certain actions we will significantly improve usability.
Original issue reported on code.google.com by greensamuelm
on 8 Apr 2010 at 3:03
Should be a quick addition, and will prevent us from creating a custom GUI
just to show the player their gun skills. The system will be based on a
triple upgrade with each gun. There for your initial skill will be one
star, and your final skill will be three stars.
Original issue reported on code.google.com by greensamuelm
on 8 Apr 2010 at 3:13
A player should be able to open their map and a select a location, that
they can send to other players. This will simplify locational questions,
and allow players to set up meetings anywhere, without the problem of
directions.
Original issue reported on code.google.com by greensamuelm
on 28 Mar 2010 at 11:36
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