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minecraft-unity3d's Issues

Very confusing code for tree generation

I've been trying to change the tree shape, but I've run into this:
whatisthis
I can't understand it at all. Is there any documentation on this code? I can't understand it by reading it.

movement code

in this repo, i may want to modify the movement speed to see if there is any phenomenon at a couple million block out, (far lands 2.0?) where can i find the code to modify that?

Possibly more detail?

IEnumerator DelayBuildChunks()

Above should be the line of code in question. First off, I'm very thankful you made this and threw it up here. I'm basically using your code here as a reference to create a minecraft-like world but in Godot instead of Unity. This means that sometimes I run into issues where there isn't a direct 1 to 1 translation of something you did and this is one of those specific spots. I think I have a vague idea of what's going on here, but if you would be willing to give me some more detail on exactly why this is the way this is, I would be very grateful.

the version of unity

couldn't find the used version of unity is there a way to turn it into the new version of unity

Missing faces on chunk sides.

On the chunk sides there are no faces. So if you dig a hole on an edge of a chunk you see through the ground and also fall into the void.

missing-faces-on-chunks

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