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ptd_game_godot's Issues

Create tower spots

Tower spots and being able to drag the tower to the different spots

This should also include the tower UI button

Look into projectile pathing

It seems that when we create the projectile, it starts with an odd path.

Look into debugging the pathing code.

Tower Spawning Location

Currently we spawn inside of a Special Spatial, instead we should spawn in the main node and just change our position to match the spawn location. So we don't have to keep swapping parents back and forth.

add being able to lose

when all the candy is captured we should show a losing screen

should be able to reset the level

Removing units from play

When removing units from play set them on the party spawn location so they are out of range and sight.

This should be a transform change and not a parent change.

Add Pausing functionality

Should be able to pause, units moving in a path, attack cooldowns, waves from moving forward
Attack code

Should trigger when we are dragging a tower or dragging our capturing UI

Add Tackle attack

Attack should spawn a projectile that looks like the unit that will hit the enemy

Add level waves

Add wave manager and different components and then add waves for level 1

Life bar material

life bar material is being copied to all life bars, use override to set unique material

Add unit profiles

Units should be created from profiles

apply this for creating towers and enemies

Dragging Towers location

Graphic for unit when dragging should have better position.

Consider adding graphic to parent node and positioning from there. And using new parent as the preview control.

Do after #13

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