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Openmind's OM1 is a modular AI runtime that empowers developers to create and deploy multimodal AI agents seamlessly across both digital environments and physical robots, including Quadrupeds, TurtleBot 4 and Humanoids. OM1 agents can process diverse inputs like web data, social media, camera feeds, and LIDAR etc, while enabling physical interactions such as navigation, and natural conversations, effectively allowing users to interact with advanced AI models like GPT-4o in embodied form.
- Modular Architecture: Designed with Python for simplicity and seamless integration.
- Data Input: Easily handles new data.
- Hardware Support via Plugins: Supports new hardware through plugins for API endpoints and specific robot hardware connections to
ROS2,Zenoh, andCycloneDDS. - Web-Based Debugging Display: Monitor the system in action with WebSim (available at http://localhost:8000/) for easy debugging through visuals.
- Pre-configured Endpoints: Supports Voice-to-Speech, OpenAI’s
gpt-4o, DeepSeek, and multiple Visual Language Models (VLMs) with pre-configured endpoints for each service.
To get started with OM1, let's run the Spot agent. Spot uses your webcam to capture and label objects. These text captions are then sent to OpenAI 4o, which returns movement, speech and face action commands. These commands are displayed on WebSim along with basic timing and other debugging information.
You will need the uv package manager
git clone https://github.com/OpenmindAGI/OM1.git
cd OM1
git submodule update --init
uv venvFor macOS
brew install portaudio
brew install ffmpegFor Linux
sudo apt-get update
sudo apt-get install portaudio19-dev python-all-dev
sudo apt-get install ffmpegObtain your OpenMind API Key [here]](https://portal.openmind.org/). Copy it to config/spot.json5, replacing the openmind_free placeholder with your API key.
Simple run
uv run src/run.py spotAfter launching OM1, you have a fun conversation with Spot, and then learn about connecting it you your robot hardware. For detailed instructions please refer to Installation.
- Try out more tutorials, visit https://docs.openmind.org/examples/conversation
- Add new
inputsandactions. - Design custom agents and robots by creating your own json config file with different combinations of inputs and actions, based on your needs.
- Change the system prompts in the configuration files (located in
/config/) to create new behaviors.
OM1 assumes that robot hardware provides a high-level SDK that accepts elemental movement and action commands such as backflip, run, gently pick up the red apple, move(0.37, 0, 0), and smile. An example is provided in actions/move_safe/connector/ros2.py:
...
elif output_interface.action == "shake paw":
if self.sport_client:
self.sport_client.Hello()
...
If your robot hardware does not yet provide a suitable HAL (hardware abstraction layer), traditional robotics approaches such as RL (reinforcement learning) in concert with suitable simulation environments (Unity, Gazebo), sensors (such as hand mounted ZED depth cameras), and custom VLAs will be needed for you to create one. It is further assumed that your HAL accepts motion trajectories, provides all battery and thermal management/monitoring, and calibrates and tunes sensors such as IMUs, LIDARs, and magnetometers. OM1 can interface with your HAL via USB, serial, ROS2, CycloneDDS, Zenoh, or websockets. For an example of an advanced humanoid HAL, please see Unitree's C++ SDK. Frequently, a HAL, especially ROS2 code, will be dockerized and can then interface with OM1 through DDS middleware or websockets.
OM1 is developed on:
- Jetson AGX Orin 64GB (running Ubuntu 22.04 and JetPack 6.1)
- Mac Studio with Apple M2 Ultra with 48 GB unified memory (running macOS Sequoia)
- Mac Mini with Apple M4 Pro with 48 GB unified memory (running macOS Sequoia)
- Generic Linux machines (running Ubuntu 22.04)
OM1 should run on other platforms (such as Windows) and microcontrollers such as the Raspberry Pi 5 16GB.
More detailed documentation can be accessed at docs.openmind.org.
Please make sure to read the Contributing Guide before making a pull request.
This project is licensed under the terms of the MIT License, which is a permissive free software license that allows users to freely use, modify, and distribute the software. The MIT License is a widely used and well-established license that is known for its simplicity and flexibility. By using the MIT License, this project aims to encourage collaboration, modification, and distribution of the software.

