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honinbo's Introduction

Architecture

  1. Common/Core : game config, counting policies, etc.
  2. Backend
  3. GUI

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honinbo's Issues

GUI Label, Buttons, and stones (and GUI refactor?)

  1. Add a label type for the GUI
  2. Since the gui code is intended to be very simple, it has, so far, been kept in a single source file. Maybe need to rethink organizaton.
  3. Change Button graphics (currently done using pygame.draw.rect). Alternatives:
    - simple color replacement (plain white)
    - use images, like real GUI libs do

Partial game trees

We need capture and counting mechanics, and also the ability to try out some moves from any point in the game.

Leaving aside the algorithm for now, we need a data structure which keeps track of moves, and results.
Efficiency is paramount:

  1. quick capture/count/endgame calculations
  2. ability to efficiently store large partial game trees.

NOTE: generate full game tree at startup (for jumping to moves quickly and such)?
ADDENDUM: Something like gnugo's worms and dragons perhaps?

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