This utility is for Unity to configure application window style. With this utility, you can make your application window transparent, frameless and more.
See these gifs. The first shows mouse movement when only the Unity editor is open, the second shows mouse movement when a transparent app running. There is an extreme slowdown in mouse movement, it is impossible to control accurately, and keeps moving for ~1 second after the input stops. When the mouse cursor is over the transparent app, mouse movement returns to normal. How can I address this?
I'm not sure if I'm doing anything wrong here but when I trigger AppWindowUtility.Transparent = true; my window gets resized after I changed its size.
Even if I resize my window via Screen.SetResolution or using my mouse, if I enable transparency it will be reset.
It always seems to be the resolution that the program launched and I can't seem to find a way to change this value anywhere.
Is there a way to have re-sizable windows using this feature?
I have it working using HDRP, but when the window is transparent the post processing affects the background so it not fully transparent.
Is there a possible way to solve it?
Regards
T
Is there a sample script or scene somewhere? This is exactly what I need but it's a little over my head and I'm not sure how to implement the code. I'm just trying to make a transparent, resizable window with normal borders and a handle up top. When trying to reference 'AppWindowUtility' I keep getting the error "'AppWindowUtility' in explicit interface declaration is not an interface":
I'd like to build something like in the gif here but I need to see how the code is laid out. Can I find a script like that anywhere?