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Unity BarracudaでMediaPipe Objectron(Shoe)を動作させるサンプル

License: Apache License 2.0

Jupyter Notebook 42.03% C# 45.89% CSS 3.96% HTML 8.13%

unity-barracuda-objectron-webgl's Introduction

Unity-Barracuda-Objectron-WebGL

Unity BarracudaでMediaPipe Objectron(Shoe)を動作させるサンプルです。
また、現時点(2021/06/03)でUnityのWebGLはCPU推論のみのサポートです。


※上記イメージはブラウザ上でのWebGL実行(CPU推論)

Demo

動作確認用ページは以下。
https://kazuhito00.github.io/Unity-Barracuda-Objectron-WebGL/WebGL-Build

Requirement (Unity)

  • Unity 2021.1.0b6 or later
  • Barracuda 1.3.0 or later

FPS(参考値)

WebCamController.cs の Update()の呼び出し周期を計測したものです。
推論に非同期処理のため、FPSは見かけ上のFPSであり、推論自体のFPSではありません。

Objectron(Shoe)
WebGL
CPU:Core i7-8750H CPU @2.20GHz
約2.9FPS
CSharpBurst
Unity Editor
GPU:GTX 1050 Ti Max-Q(4GB)
約22FPS
ComputePrecompiled

※下記イメージはUnity Editor上での実行(GPU推論)

Convert to ONNX

tflite2onnx.ipynbを上から順に実行してください。

Reference

Author

高橋かずひと(https://twitter.com/KzhtTkhs)

License

Unity-Barracuda-Objectron-WebGL is under Apache v2 License.

unity-barracuda-objectron-webgl's People

Contributors

kazuhito00 avatar

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