This repo contains an MIT Licensed Isometric HTML5 tile engine Copyright © 2013 of Iain Hamilton and Edward Smyth.
The most current running dev build can be viewed here: http://isometric.beakable.com/
For a list of examples and further details checkout: http://jsiso.com
Currently contained features are:
- Unlimited layer stacking
- Heightmaps
- Auto scaling of image dimensions
- Zooming (not 100% perfect yet)
- Rotating (not 100% perfect yet - Rotates whole map but doesn't readjust view)
- Simple Collision
- AI Pathfinding using Web Workers
- Custom built Particle Engine
- Easy fake lighting
- Player vision limiting
- Simple player device interaction
- Easy Node Multiplayer Integration
- Basic support for Standard non Isometric tiles
Pathfinding (All cuboids apart from blue are AI) Pathfinding calculations are handled via webworkers.
Fog of view and lighting toggled on (blue cuboid represents player)