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Open-source, cross-platform, live lighting control software, with MIDI input and Art-Net output

License: GNU General Public License v3.0

Makefile 1.52% C 0.57% C++ 97.74% Objective-C++ 0.17%

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buskmagic's Issues

Add "back" state button

Add a TriggerButton to StatesWindow which goes back to the previous stage state when activated. This doesn't necessarily have to have an "undo" stack, rather it can then go "forward" when pressed again.

Optional channel nonlinearities

Add optional unary operation (e.g. negative, exp, sqrt) after the channel operation has been applied, and then an optional clip mode (clip, wrap, mirror, none).

Channel output display

For fixture channels, show the current/last output value at the bottom of the MatrixEditor. Potentially show one of the last output values for free channels as well (for simple cases, there will only be one); come up with a clever way to indicate that these values are not necessarily the only ones.

Better "radio button" controller

The use pattern of many simple controllers triggered from different CC values, all grouped, in order to output values from a particular set, should be condensed into a single controller. A settable number of MagicValues would be selected between based on settable values of a single type of MIDI control input.

Add "solo fixture" feature in Patcher

For focusing lights, add a feature where fixtures can be "soloed" in the Patcher. Soloing will set all soloed fixtures' dimmers to 1.0 and all other fixtures to 0.0; it will also disable all phasors, so that every other channel is at its default value.

New "effect" fixture parameter type for gobo, prism, etc.

Add a new fixture parameter type which makes creating fixture effects such as gobos much easier. This parameter would have one channel for "effect selection", such as which gobo or open, and one for effect speed, such as gobo rotation. These would be mapped to one or two DMX channels with specified ranges/values.

Crossfade between states

Add ability to fade between arbitrary states, by evaluating output channels on each of the two states and fading between the outputs (since you cannot fade between activated and deactivated controllers).

Add a MIDI-mappable knob and three TriggerButtons to StatesWindow which set the fade mode:

  • No fade (instantaneous)
  • Timed fade, time set by knob
  • Manual crossfade, crossfade position set by knob

Add DMX state viewer / overrider

Add a new window which will show the live DMX output on any selected universe, and also allow overriding arbitrary channels to arbitrary values.

Reorder channel display

Group channels by channel name first (most tightly), and then by fixture ID. Ensure this plays nicely with the rendering.

Modulator time handling fixes

  • Smoothly changing seconds-based modulator period does not work.
  • Modulator periods greater than 1.0 on seconds or measures do not work.

Status messages

Have the status bar show messages such as:

  • "Save successful"
  • "Recursion detected!"
  • "N active phasors", etc.

Save window positions/sizes

Save each subwindow position and size; validate this at load time to ensure it's on a screen (in case screens were disconnected). Also check the weird first-time positioning of the main window.

Fix new controller positioning

Positions for new controllers made by duplicating old ones should be close to (overlapping) the old one. Positions for completely new controllers should be in the center of the current view. In all cases the positions should be checked for going outside the canvas.

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