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pksav's Introduction

PKSav

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The goal of PKSav is to be a small, fast, and portable library for interacting with and manipulating Pokémon save files. It is written in pure C with no external dependencies, which allows it to be deployed on a wide variety of platforms, from PC's to smartphones to handheld consoles.

It is not meant to be a plug-and-play solution to save editing but rather the internal workings of a larger library that provides users with a more convenient interface. Being written in C, it can easily be wrapped in a larger C/C++/Objective-C library or be called as native functions in languages such as C# or Java.

Currently, only American save files are supported, as save files from different regions are often laid out differently, usually to accomodate strings having different lengths between regions.

Component Status

  • Generation I: complete
  • Generation II: complete
  • Game Boy Advance: complete
  • All other generations: not implemented

Acknowledgments

  • PKSAV (@ncorgan), the original library this was forked from.
  • PRET (@pret), whose Pokémon disassemblies greatly contributed to this library's functionality.
  • Vicky "Endrift" Flau (@endrift), whose mGBA emulator allowed for further reverse-engineering.
  • Michael Bond (@codemonkey85), for consulting on game mechanics.

pksav's People

Contributors

ncorgan avatar savaughn avatar

Stargazers

Mauro Cipriani avatar German avatar Darxoon avatar  avatar

pksav's Issues

Add .srm support

retroarch creates an srm save file that has additional header data at the top of the sav file. srm header breaks pksav

solution: detect / offset save access when working with srm files.

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