Comments (9)
What version of iOS are you compiling for? I haven't recompiled the libs for iOS 5, so that could be the cause of your iOS issues.
It sounds like there might be an error in the .xcodeproj file for the MacOS targets. Is dumb.framework copied to the output bundle? Which git revision are you using?
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I am using xcode 4.2 but complied for iphone 4.3 version. I am not getting why this error is coming. Basically I have to play flac files on ios.
I added Include and lib folder for iphone simulator .
Downloaded from https://github.com/sbooth/SFBAudioEngine. I will be thankful if you can have look into ios issue.
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I uploaded a new Frameworks archive for Mac OS X. I was able to successfully compile and run SimplePlayer using the new frameworks, so please give that a shot.
Where did you save the iOS libs? I was also able to compile successfully for an iOS device.
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I created opt folder in root and added include and lib folders . and then solved some errors and there are some frameworks that are missing ,I added them all . But still it is giving lib tool error
I run xcodebuild -target also But it is giving same error. Please Email me ios project or add instructions to add lib and include folder. I am not getting what I am doing wrong.
Thanks
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Can you compile the SimplePlayer-iOS project included in SFBAudioEngine.xcodeproj
?
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I complied SimplePlayer-iOS project included in SFAudioEngine.xcodeproj. and It is giving libtool error.
Libtool /Users/Library/Developer/Xcode/DerivedData/SFBAudioEngine-ewpckupireksofbbfmqwklgaasul/Build/Products/Debug-iphonesimulator/libSFBAudioEngine.a normal i386
cd /Users/Sbooth/sbooth-SFBAudioEngine-964196a
setenv MACOSX_DEPLOYMENT_TARGET 10.6
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/libtool -static -arch_only i386 -syslibroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk -L/Users/Library/Developer/Xcode/DerivedData/SFBAudioEngine-ewpckupireksofbbfmqwklgaasul/Build/Products/Debug-iphonesimulator -L/opt/iphone-simulator-4.3/lib -filelist /Users/Library/Developer/Xcode/DerivedData/SFBAudioEngine-ewpckupireksofbbfmqwklgaasul/Build/Intermediates/SFBAudioEngine.build/Debug-iphonesimulator/SFBAudioEngine.build/Objects-normal/i386/SFBAudioEngine.LinkFileList -logg -lflac -lvorbis -lvorbisfile -lvorbisenc -lsndfile -lmpg123 -lwavpack -lspeex -framework CoreAudio -framework CoreFoundation -framework CFNetwork -framework Accelerate -framework AudioToolbox -o /Users/Library/Developer/Xcode/DerivedData/SFBAudioEngine-ewpckupireksofbbfmqwklgaasul/Build/Products/Debug-iphonesimulator/libSFBAudioEngine.a
Do you know how to solve this ?
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Does your folder structure in /opt
look something like this?
drwxr-xr-x 4 root admin 136 Jul 14 2011 iphone-4.3/
drwxr-xr-x 8 root admin 272 Jul 13 2011 iphone-simulator-4.3/
and in those:
drwxr-xr-x 12 root admin 408 Jul 13 2011 bin/
drwxr-xr-x 7 root admin 238 Jul 13 2011 build-1/
drwxr-xr-x 13 root admin 442 Jul 13 2011 include/
drwxr-xr-x 36 root admin 1224 Jul 14 2011 lib/
drwxr-xr-x 3 root admin 102 Jul 13 2011 man/
drwxr-xr-x 5 root admin 170 Jul 13 2011 share/
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Now I am able to compile that simple player Ios is application .I was not placing opt folder in root of file system. I placed it only in xcode project.
Thanks For Help :)
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I'm glad it's working now!
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Related Issues (20)
- Issues with building macOS Sample Player HOT 1
- Can't run in physical device HOT 3
- The opus file is seriously distorted, and only one side of the speaker has sound. HOT 3
- When the speex file is playing, only one side of the speaker has sound, and SFBAudioPlayer.totalTime is nil HOT 3
- I keep getting an error when converting to apple native format, like m4a aac HOT 4
- Total frames not calculated for Ogg Speex streams HOT 1
- When encoding to mp3, the bitrate is always 128kbps HOT 5
- LAME encoder settings are confusing HOT 1
- Whatβs the role of SFBFFmpegDecoder HOT 1
- How to set the output sampleRate HOT 1
- OPUS file duration in milliseconds HOT 3
- SFBFLACDecoder - decodeIntoBuffer - not decoding all frames HOT 5
- Add .podspec for Cocoapods
- Looping a decoder region doesn't work HOT 1
- Unable to stream MP3/WAV and possibly other formats HOT 3
- playReturningError failure HOT 6
- How to changed speed
- Importing Package HOT 2
- macOS 14+ dependencies? HOT 6
- Unable to convert some audio formats
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