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Volumetric cloud for mobile platforms: completely procedural, and can fly through.

C# 45.13% ShaderLab 33.33% HLSL 21.53%

mobilevolumetriccloud's Introduction

MobileVolumetricCloud

Volumetric cloud for mobile platforms: completely procedural, and can fly through. I just tried to make volumetric cloud for mobile games, which doesn’t need to be placed manually and you can pass through the clouds like airplanes. 怎么用:把package导入你的工程。如果没用,把Asset文件夹里的东西拷进你工程的Asset文件夹。然后打开Demo_Scene。 How to Use: import that package into your project. If that doesn't work, copy all things in the Asset folder into the Asset folder of your project. Then open Demo_Scene.

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