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3.0 3.0 1.0 23.05 MB

Pipeline for BYU Animation's Class of 2025 capstone film

License: BSD 3-Clause "New" or "Revised" License

Shell 0.94% Python 99.06%
animation animation-pipeline cg cg-pipeline houdini maya nuke substance vfx vfx-pipeline

dungeon-pipeline's People

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alexglazier1 avatar isaac-criddle avatar jgashler avatar scottdmilner avatar

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dungeon-pipeline's Issues

Dungaya not launching

Issue submitted via PipeBot
Reporting user: Owen Rand


When trying to open dungaya on linux it says it is untrusted, I click launch anyway and it says there was an error launching the application. I believe this is happening for all of the dung dccs.

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cannot publish assets

Issue submitted via PipeBot
Reporting user: Connor Van Dyke


from pipe.asset import IOManager; IOManager().publish_asset();
# Error: TypeError: file \\192.168.122.1\groups\dungeons\pipeline\pipeline\software\maya\pipe\asset.py line 57: unsupported operand type(s) for /: 'WindowsPath' and 'NoneType'

error when trying to publish an asset

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get Luca Scheller’s Lynx

Issue submitted via PipeBot
Reporting user: Isaac Criddle


Get Lynx into Houdini for nice velocity field controls and cloth sim stuff if possible

Stitch Won't open groups folder

Issue submitted via PipeBot
Reporting user: Connor Van Dyke


Stitch windows will not open groups folder for cpvd2

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Rig publishing tool

Rigging team wants a tool that saves a rig file into a specific place and creates/updates symlinks to that most recent file. It would probably be useful if the tool also kept and organized versions of previously published, but no longer symlinked, rigs in a directory.

A logical counterpart to this tool would be a simple button that imports the most current rig into a scene.

This is not urgent, but will be nice to have by the time animation starts using rigs.

Kaboom Box

Issue submitted via PipeBot
Reporting user: Rebekah Tran


request to add Kaboom box HDA to the pipeline. please and thank you.

Maya wont start

Issue submitted via PipeBot
Reporting user: Matthew Hunter


I have been sitting at the PC for a bit and Maya wont start. This is at Ariel. I have tried ending the task and starting over but it continues.

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cant open houdini file

Issue submitted via PipeBot
Reporting user: Matthew Hunter


I was working in this file yesterday but now it says it cant find module named pipe and wont open the file.

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Split OCIO config not working

Issue submitted via PipeBot
Reporting user: Scott


Having a separate OCIO config for Houdini isn't really working. txmake isn't properly handling substance exports, so we need to come up with an alternate solution while we wait for the release of R26

include axiom solver in Houdini

Issue submitted via PipeBot
Reporting user: Isaac Criddle


Install and roll Axiom by Theory Accelerated into Dungini. should be simple enough.

Roadkill plugin for dungaya!

Issue submitted via PipeBot
Reporting user: Megan Fisher


Could we pretty please get the roadkill plugin for dungaya?? :>

Option to choose export texture size

Issue submitted via PipeBot
Reporting user: Megan Fisher


I want to work with 1k maps, but export 4k maps. With the current workflow, I need to upres the working file from 1k to 4k and then export, which takes a long time for larger assets with more udims. Could there be an option to select which size map we want to export when we publish the textures?

Test bug report with image

Issue submitted via PipeBot
Reporting user: scott


This is a test bug report with an image attached.

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Test bug report

Issue submitted via PipeBot
Reporting user: scott
Severity: bug


This is a test bug report

Cannot export asset from maya to groups folder

Issue submitted via PipeBot
Reporting user: Megan Fisher


Whenever I try to export my object to the groups folder, maya tells me I have "insufficient permissions to write to destination directory"

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Material not assigning

Issue submitted via PipeBot
Reporting user: Matthew Hunter


Material wont assign to mesh even though it is correctly linked with file paths and UV tile workflow checked in Substance painter

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Texture File Paths in Basement?

Issue submitted via PipeBot
Reporting user: Kristen


The texture file paths in the basement lab appear to be defaulting to a var1 variation folder instead of using the correct variation?

Texture File Paths Not Working

Issue submitted via PipeBot
Reporting user: Kristen


The automatic texture file paths in the lnd matlib did not work for me. My textures showed up after I manually selected the file paths. It is probably user error, but I am not quite sure what I did wrong yet.

Not able to export to USD

        ***Issue submitted via PipeBot***
        **Reporting user:** Landon

        ---

        Permission denied? Unable to export rayden as USD, currently trying to overwrite older version

// G:/dungeons/character/Rayden/RaydenSculptWIP/Rayden_V07.mb
from pipe.m.asset import IOManager; IOManager().publish_asset();

Opening layer 'U:/Users/sproxy/AppData/Local/Temprayden.usd' for writing

Saving stage

Error: PermissionError: file C:\Program Files\Autodesk\Maya2024\Python\lib\shutil.py line 374: [WinError 5] Access is denied

Mops for Dungini

Issue submitted via PipeBot
Reporting user: Isaac Criddle


download and install the free tools from motionoperators.com for Houdini procedural animation. may be quite useful for bone monster, rubble, tiles, etc.

Random spheres appear during render

Issue submitted via PipeBot
Reporting user: Megan Fisher


There are random spheres that are invisible in the viewport but appear in the render. They're located in the component output node

Mops for Dungini

Issue submitted via PipeBot
Reporting user: Isaac Criddle


download and install the free tools from motionoperators.com for Houdini procedural animation. may be quite useful for bone monster, rubble, tiles, etc.

Look Dev Node Adaptability

Issue submitted via PipeBot
Reporting user: Kristen


The look dev node seems to work best when assets are about 1-2 meters in size. With my jewel scaled correctly, it is a little difficult to get the look dev set up to work with it at proper scale. Zooming in on the small asset will make the reference balls and colors disappear. I am not sure if we should decide to just force all assets to be a good size for the look dev node or if we should try to make it more easily adaptable to smaller assets (about an inch in size).

Houdini importing USD materials

Issue submitted via PipeBot
Reporting user: Megan Fisher


Houdini imports the USD materials and overrides the LnD node materials so that they don't show up in the renders

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