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This project forked from github/game-off-2013

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A game about flow manipulation

Home Page: http://scotttodd.github.io/Flows/

CSS 0.47% CoffeeScript 94.81% HTML 4.71%

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flows's Issues

Create Flow Sinks

React to particles of the same color

Trigger next level using some criteria

  • fill up with particles?
  • of particles inside at any time?

Properties

  • position: x, y, fixed z?
  • image (or model / primitive)
  • color

Submission Documentation

User guide (instructions in readme.md are probably sufficient)

Implementation manual showing major design decisions.

  • medium: web --> coffeescript
  • engine: three.js vs. babylon.js
  • lighting (if we use it)
  • own particle system vs. premade particle system

Add lighting

Dynamic lights attached to particle systems? to particles?

Pulsating lights on sources, sinks, pushers, splitters?

Add some primitives as a background for the lights to interact with

Create Pushers

Properties

  • position: x, y, fixed z?
  • image (or model / primitive)
  • direction to apply force (velocity modifier)

Load levels from json

Low priority at the start, will need this later though.

Specify properties (minus the images?) for each object to be created in the scene:

  • Sources
  • Sinks
  • Pushers
  • Splitters
  • etc.

Create Splitters

Properties

  • position: x, y, fixed z?
  • image (or model / primitive)
  • direction to apply force1 (velocity modifier)
  • direction to apply force2 (velocity modifier)

Might want force1 and force2 to always be opposite, easier to rotate image or model that way

Create Flow Sources

Properties

  • position: x, y, fixed z?
  • image (or model / primitive)
  • color
  • rotation to spawn particles in
  • particle system

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