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A very simple real-time Vulkan 3D game engine

License: MIT License

C++ 98.24% GLSL 1.06% C 0.70%
vulkan vulkan-game-engine vulkan-engine game-development game-engine cpp11 cpp cpp-game-engine

scrapengine's Issues

Forward declarations

The engine is starting to have way too many includes, everything (possible) should be moved to forward declaration also for a fast compilation

How to render multiple objects to one image

I'm a newbie to vulkan, i read your code, but there is so many jump between the functions. The most one i cannot understand is that how to render multiple objects to one image, such as skybox,ball and the light.

About light module

Hello, i'm comeback again : )

Nowadays, i'm studying the light model.
Your engine are using the plane lights with a single light source, is right?
But what the principle to compute the shadow, any document will be helpful, thank you very much!

Assimp with vs2017

f:\projects\github\scrapengine\external\assimp\include\assimp\defs.h(53): fatal error C1083: Cannot open include file: 'assimp/config.h': No such file or directory

Doesn't compile out of the box for debug or release
Can't bulid the sample for obvious reasons - no engine

Rotations are broken

The parent-child relative rotation is broken, and must be fixed as soon as possible

The engine may crash because the vector cleanup is not synced

There's a part of code that's not done right:
cleanup_meshes() is called in two different parts of the code: one in a thread and one into another thread, this probably can lead to errors and crashes.
The cleanup of the meshes vector must be checked and fixed to be safe with other parts of code that use this vector.

Compile failed with VS2017

I followed your wiki, fisrt compile the external modules, it's all ok.But when compile the engine itself, there is too many errors:
image
It seems cannot find the standark lib of cpp, but i'm not famililar with VS.
There is also some errors like syntax error:
image

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