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renderer's Issues

powerCreep in room example

There is no clear example of a powerCreep in a room using a power. The powerCreep examples JS seems to be missing what it would look like for a client to receive data for actions from a power creep. It would also be good to have an example of powerCreep death/spawn (since powerSpawn spawning is not a thing).

The levels for commander and executer are not defined either. Does this mean that both executor and commander will inherit from operator on in the renderer?

How to render visuals

There are no examples of how to render visuals. Can you provide an example of how to render a visual by converting it to an object that is passed to applyState? Thanks.

Display setting for road connections

Currently a cluster of roads display as a sort of knitting pattern with gaps between them:
Gaps

But an alternative display style I've seen requested is where the roads fill for the buffed area, as seen in my terrible MS Paint edit:
Filled

Would be nice to have a setting near Lighting and Swamp Texture for "Roads" and the selector allows for "Filled" and "Tiled" or something.

Cheers!

cirlce.svg missing

The circle.svg that is referenced is missing from renderer/metadata/images/.

[Bug] Reference main.d.ts in @screeps/renderer 1.3.0

Morning!

I am implementing the project in a local tool of mine made in Typescript. When I implemented the latest version of the package, I can't find any reference to the 'main.d.ts' files.

If you need help with this we see it and create a pull request if necessary.

npm P: @screeps/renderer | V: 1.3.0


I solved the typing problem in the project. I have a branch ready to request the Pull Request to add the solution and its later publication via npm. :)

Modularity typings are solved and dist folder is cleaned and ignored.

Provide it via npm pack and an independent project.

I require if possible permissions to upload the branch bug/bug-typings-npm. ;)


PS: Excuse my English!

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