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A battleship multiplayer game made in microservices approach

TypeScript 85.05% JavaScript 0.15% Shell 10.89% Dockerfile 3.92%
microservices cqrs eventsourcing eventstoredb

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Rtm service

A service that expose websocket gateway. It's for real-time communication between both a client and backend side.
Each events desire to game state change are send to the client game for real-time entertainment.

  • basic service structure
  • logic for events transmission between internal services and connected clients

[API Gateway]

An mediator between both client and backend side. This service should expose REST endpoints for client application and then translate them for internal events for other services.

Dockerize all the stuff

Adding Dockerfiles to all services and then add them to the docker-compose with correct environment variables

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