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a3_exile_occupation's Issues

Game keypress / Blackscreen

Hello,

I'do like to report a random error which occurs in the latest version of your mod. I get at random rates a blackscreen without the possibility of controlling anything in the game after getting out of a vehicle and I'm not able to control the camera when I'm inside the vehicle.

[Bug] Crazy amount of AI boats spawning + Weird AI behaviour

Hello, I'm posting on here as the Exile site seems to be offline this morning. If it comes back online later, I'll post on there in case other people have these issues or know of a fix.

So I've noticed 2 issues since the last Occupation update. I have the issue on my server, and a few of my friends that own Exile servers with occupation also have these issues. So I'm hoping you can help us please.
(Exile, ArmA, Occu and DMS are all fully up to date.)

#1 - "Roaming AI Boats", I've tried setting the max number of boats to between 2-5 and limiting the boat classes to just 3 different boats and maximum 1-2 of each. But dozens and dozens of AI boats to spawn. Literally after 3-4 hours when the server is near restart, there are almost 0 land AI, but 15-30 boats! Many are crashed and stuck on beaches and a lot of them are way off the map 10+km out to sea.
Is this a known issue, or something I can fix??

#2 - "Weird AI Behaviour", mainly Loot Create AI. Since the last occupation update, myself and many players have noticed, AI running around in perfect formation, 1-2m apart, following a set path, like a group of ants. They constantly run never stopping and repeat the same path over and over. They don't even stop when shot at or some are killed, they just keep running.
Also, on more than a few occasions, they don't even shoot players that stand right in front of them! I tried this last night, I found a loot create, saw the AI crazy running around in formation, so I ran up to them and shot one dead just 5m in front of me... and the other AI just kept running and ran past me, haha.
This doesn't happen every time, but probably around 50% of the time it does.

Any help or advice would be great. And if you need more info from me, please let me know.
Thanks, have a good day :)

Movable traders

The traders npcs are spawning fine but when they are touched (either by a player or a vehicle) they move. Is there a possibility to make them static and not move when they get hit?

trader1.sqf

I tried creating a new trader.sqf. Using M3Editor-Eden, added my objects, signs, etc. and added the trader's themselves. Exported it. Loaded it using a3_exile_occupation. Looks great...but...
The actual traders are not there. Everything is there except the physical traders.

I know it's not really an issue, or a problem. I'm just not sure what to do.

Any advice? Thanks in advance. :)

https://dl.dropboxusercontent.com/u/51067604/bashnya_trader.sqf

Breaks Vehicle Database Updates

I spent a stupid amount of time searching for a solution. Vehicle positions and inventory items were not updating in the database. The Exile community is practically useless. There are hundreds of people complaining about the same issue and the mods marked their threads as solved where no solution existed. Sorry, ranting. When I remove a3 from my server, the database saves return and vehicle positions and inventory are correct after a restart. I'm running CUP, CBA, Advanced towing and DMS because a3 requires it. I removed all mods to verify database was in fact working on my end and it was. I added each mod back one by one except for those that required another mod. Using that method a3 was obviously last. After adding a3 I was back to vehicles spawning at the trader with no inventory. I removed a3 and vehicles were updated correctly in the database. I did this 3 times to verify. I removed advanced towing and CUP mods and left only the DMS and a3 and it broke the database updates. I can see no reason in the logs or my server logs. I can send logs and rpt and such if you need them, but you won't find anything useful. I was running 6 Ark survival virtual machines inside this server a year ago with no issues so hardware is not an issue either. I really, really, did I mention really, want to use a3 but I cannot as it is now.

Occupy Military

I've added the building classnames for the military buildings on Takistan, but they are not spawning around those buildings:

SC_occupyMilitary = true;

Building list: https://pastebin.com/bytdE2jv

Extended logging is active but no messages about military buildings.

Tanoa trader diseappers with latest build

I tested with the latest development Occupation build, with the latest DMS on Tanoa, and the airfield trader on the main island disappeared. I rolled back to an earlier version of the Occupation/AI addon and the trader does not disappear. Just a heads up, and if it's a known issue please feel free to delete. :)

Error Type Any, expected Number.

Hello!

Sorry for bothering you, but sometime spawn fails.

This log from Napf Island A3.

20:18:55 "<infiSTAR.de>A3_EXILE_OCCUPATION| [OCCUPATION:Vehicle] bandit vehicle Exile_Car_Hunter spawned @ [any,11057.5,0] [09-Apr-2016 18-33-27 - v0045]"

Somewhere around this code you need to check !=any, maybe?
// Get position of nearest roads
_nearRoads = _pos nearRoads 500;
_nearestRoad = _nearRoads select 0;
_nearestRoad = position (_nearRoads select 0);
_spawnLocation = [_nearestRoad select 0, _pos select 1, 0];

_nearestRoad = _nearRoads select 0; not need at all?

Maybe there are no roads within 500?

Sorry for my English and Good Luck.

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