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Powerful tool for making changes to the Random Item Giver Datapack by Louis9

Home Page: https://www.planetminecraft.com/data-pack/random-item-giver-datapack-1-0-0-minecraft-1-16-2/

License: GNU General Public License v3.0

C# 100.00%
giver item louis9 random seeloewen updater

random-item-giver-updater's Introduction

๐Ÿ™‹ About Me...

I'm Louis, a hobby developer from Germany. I work on a bunch of different projects at the same time but I'm mostly known for the Random Item Giver Datapack. You should also check out my other projects though, they are great as well! Because of school, I'm not as active as I used to be but I'm still trying to get out some updates every now and then.

๐Ÿ”ง Projects that I'm working on...

My main project is currently the Random Item Giver Datapack and the Random Item Giver Updater.

My side projects are the Random Item Giver Updater Legacy, Seeloewen Sync, Seeloewen Shutdown and SeeloewenLib.

๐Ÿ’ป Environments that I'm familiar with...

.NET Markdown Notepad++ Visual Studio Code Visual Studio C# Scratch Windows

๐Ÿ“Š My Statistics...

Seeloewen's GitHub Stats

random-item-giver-updater's People

Contributors

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Watchers

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random-item-giver-updater's Issues

Development Roadmap

There's a lot to be done, before the software can fully release or even before the first public build.
Therefor, to have a structure and give all of you some kind of an idea of what I'm doing, I've created a roadmap of what is part of the development.
Please note that nothing on this list is guaranteed to make its way into the software, and there may also be things added to the software that are not on this list.

The following things will be completed before the first public beta build (in no particular order):

  • Make the top menu bar functional (Add all buttons, textblocks, etc.)
  • Add Arrow Symbols to the categories in the sidebar to better visualise whether they're collapsed or not
  • Make it, so you can click on the items in a loot table to edit their content. Add detection for when you load another loot table before saving the first one.
  • Add number to the items in a loot table to show their position (kind of a line number)
  • Add delete button to the items
  • Add option to add new items (similar to the old app, but in a wizard-like style)
  • Indicator next to the items that shows if they've been modified or deleted
  • Save button, that saves the changes and reloads the loot table
  • Have item editing, deleting and adding run asynchronously
  • Show progress bar when saving loot table
  • Add 'About' window and 'Changelog' window
  • Add warning that app is not affiliated with mojang studios in 'About' window
  • Show elapsed time in add item window
  • Fix major issues

03.08.2023 - Public Beta was released!

The following things will be added for a second beta build:

  • Item Remover (Similar to item adder, wizard like style, removes items from selected loot tables, shows where the items exist)
  • Duplicate finder (Lets you select if it should only search in current loot table or all loot tables, shows the duplicate items and where the exist, lets you remove them from all loot tables)
  • Fix laggy window resizing
  • Reload loot table after adding/
  • Fix insane memory consumption and memory not being freed up
  • Only show delete when hovering
  • Fix Item Remover not starting in the center of the screen
  • Fix Error message when trying to continue on page 3 of the Item Remover without any items being the default one
  • Fix duplicate text in group box header of Item Adding Wizard
  • Add button to remove items from the Item Remover
  • Fix "REPLACENBT" being added to all items
  • Fix error when closing Item Adding/Removing Wizard while no loot table is loaded
  • Fix "Added Items" textbox in Item Adding Wizard not being read-only
  • Fix item entrys in Item Adding
  • Fix items in "Random Amount Same Item" loot table not being detected correctly in duplicate finder.
  • Add scheme selection in loot table selector
  • Fix adding Items with NBT Tag not working at all
  • Fix items not being added to any loot tables when selecting "certain loot tables" without opening the selector
  • Add support for Item Remover in the duplicate finder
  • Fix items not being added/read correctly to/from the "Random Amount Same Item" Loot tables (variable changed!)

The following things will be added in a later point in development and are not part of the first beta build:

  • Item List Importer (Add option to import item list in item adding window)
  • Settings menu (toggle log, edit quick access profiles with datapacks, edit schemes)
  • Log/Console (Allows seeing past actions, with date/time, possibly allow dev commands)
  • Profiles/Schemes (Profiles: Combination of datapack path, with option to also automatically load a loot table - Schemes: When adding items, select a scheme to automatically select loot tables that meet certain criteria, for example loot tables with a certain name or that contain certain words.)
  • First Time Setup Screen (User files directory, appearance, default settings...)
  • Custom Message Boxes (some can be hidden) => Will be implemented via SeeloewenLib
  • "CTRL + F" Search option in main window to find items in loot tables
  • Quick select option next to load button for data packs for loading profiles, as well as save button in that menu
  • Duplicate detection when adding items (Shows warning, asks user whether to continue and ignore once, continue and ignore all or cancel)
  • Add button click/hover animations and custom designs
  • Add icons to all windows
  • Check if the loot table is corrupted before loading/adding items to it
    removing items
  • Fix item name/nbt overlapping when being too long in most windows (possibly show ... at the cut off)
    over an item (this also means that modified indicator will need to be moved accordingly)
  • Check if items are valid before adding them (both in main window when renaming and when using item adding wizard)

Please note: Support for the 1.17 Version of the Random Item Giver will be added after the full release of the software as it requires many adaptions to the software and would greatly increase the wait for the full release, even though it will be a rarely used feature.

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