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three-application's Introduction

three-application

A general purpose three.js application that manages a renderer initialization, an update loop, window resizing, and mouse movement.

Example

const app = new Application();

app.camera.position.set(0, 0, -5);
app.camera.lookAt(0, 0, 0);

const mesh = new ExampleMesh();
app.scene.add(mesh);

app.addEventListener('update', event => {
  
  // app.time is seconds since app was last started
  mesh.rotation.set(Math.sin(app.time), Math.cos(app.time), 0);

});

app.addEventListener('mousemove', event => {
  
  const scale = app.mouse.x + 1; // app.mouse is normalized to [-1, +1] 
  mesh.scale.set(scale, scale, scale);
  
});

app.start(); // start a render loop with requestAnimationFrame

Properties

app.renderer

The WebGLRenderer used to render the scene. Antialiasing is turned on by default.

app.camera

The camera used to render the scene. The default camera is a PerspectiveCamera with a 45 FOV.

app.clock

The internal Clock of the application. It is started and stopped when the application is started or stopped.

app.scene

The main scene of the application.

app.mouse

A Vector2 with the normalized device coordinates of the mouse in the canvas.

app.screen

A Vector2 with the pixel dimensions of the canvas.

app.width

The width of the canvas.

app.height

The height of the canvas.

app.time

An accessor for app.clock.elapsedTime.

app.uniforms

An object with shader uniforms for the application's canvas size, mouse position, time, and delta time. See #uniforms for more information.

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