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View Code? Open in Web Editor NEWBLT mod for showing a customizable kill feed
License: GNU General Public License v3.0
BLT mod for showing a customizable kill feed
License: GNU General Public License v3.0
Got this error.
Application has crashed: C++ exception
mods/KillFeed/killfeed.lua:398: bad argument #1 to 'pairs' (table expected, got boolean)
SCRIPT STACK
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlFreeHeap
aswhookx (???) ???
While Kill Feed is a fantastic mod, I do feel as though there are some things that can be added to greatly improve. For example: If a cloaker kicks a player, the feed should display "Cloaker kicked (playername)" in text mode, and/or "Bulldozer and FBI Heavy SWAT downed (playername)" which will quickly identify any threat that's near the downed player so the rescuing player(s) can be on extra guard.
A short time after the loudspeaker announces that Captain Winters has spawned, the game has a chance to crash. It does not happen all the time, it seems a specific set of conditions have to be fulfilled.
Sat Jul 08 09:03:19 2017
Application has crashed: C++ exception
mods/pd2-kill-feed-master/killfeed.lua:398: bad argument #1 to 'pairs' (table expected, got boolean)
SCRIPT STACK
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlFreeHeap
ntdll (???) RtlDosSearchPath_Ustr
payday2_win32_release (???) zip_get_name
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payday2_win32_release (???) ???
-------------------------------
Current thread: Main
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System information:
Application version : 1.74.275.
CPU : Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1060 6GB / nvd3dum.dll[21.21.13.7653]
Language : @ID94cca2fdaccfc2cd@
Memory : 16264MB 136KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))
I got this crash sometimes when im playing on hoxton breakout day 2
Application has crashed: C++ exception
mods/KillFeed/killfeed.lua:225: attempt to index a nil value
SCRIPT STACK
add_kill() @mods/KillFeed/killfeed.lua:300
_on_damage_received() @mods/KillFeed/killfeed.lua:383
sync_damage_explosion() lib/units/enemies/cop/copdamage.lua:2361
lib/network/handlers/unitnetworkhandler.lua:348
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) zip_get_name
I got this crash randomly during a heist, Maybe incompatible with Pocohud ?
Application has crashed: C++ exception
mods/KillFeed/killfeed.lua:71: attempt to concatenate local 'attacker_name' (a nil value)
SCRIPT STACK
new() core/lib/utils/coreclass.lua:35
add_kill() @mods/KillFeed/killfeed.lua:228
func() @mods/KillFeed/killfeed.lua:293
Call() @mods/base/req/core/Hooks.lua:109
_call_listeners() @mods/HopLib/lua/copdamage.lua:7
Run() lib/units/enemies/cop/copdamage.lua:2849
_on_damage_received() @mods/PocoHud3/poco/../poco/Hud3.lua:2340
sync_damage_fire() lib/units/enemies/cop/copdamage.lua:2540
lib/network/handlers/unitnetworkhandler.lua:376
My name is too long and can not be displayed in game. I only see my name and I can not see who I killed.
i used lobby tag, pls fix it.
https://imgur.com/a/PKvXK
When a joker of mine scores a kill or even an assist, their names are not displayed on the Killfeed. It will only display the unit type in white.
There's an issue with the Keeper's mod being able to rename jokers. Any kill that that joker earns will show no name on the killfeed, kill or assist. No crashing, it's just that there's no name for the named joker.
Subject. Pleasee add these strings to all localization files for translate
Blt has a new update, please update this mod to be compatible.
Possible string error.
bank_manager = { default = "Manager", dah = "Ralph Garnet" }
Using WolfHUD's "EnemyHealth" coding, I was able to get your mod to differentiate between First World Bank's Manager from Ralph Garnet. However, the second I killed him caused a crash:
mods/KillFeed/killfeed.lua:80: attempt to concatenate field 'name' (a table value)
SCRIPT STACK
new() core/lib/utils/coreclass.lua:35
add_kill() @mods/KillFeed/killfeed.lua:304
_on_damage_received() @mods/KillFeed/killfeed.lua:401
damage_bullet() lib/units/enemies/cop/copdamage.lua:597
give_impact_damage() lib/units/weapons/raycastweaponbase.lua:2164
on_collision() lib/units/weapons/raycastweaponbase.lua:2077
_fire_raycast() lib/units/weapons/shotgun/shotgunbase.lua:287
fire_original() lib/units/weapons/raycastweaponbase.lua:459
fire() @mods/WolfHUD/lua/BurstFire.lua:89
trigger_pressed() lib/units/weapons/raycastweaponbase.lua:356
_check_action_primary_attack() lib/units/beings/player/states/playerstandard.lua:4690
_update_check_actions() lib/units/beings/player/states/playerstandard.lua:886
update_original() lib/units/beings/player/states/playerstandard.lua:414
master_PlayerStandard_update() @mods/WolfHUD/lua/BurstFire.lua:212
original() @mods/Carry Stacker Reloaded/lua/playerstandard.lua:7
update() @mods/base/req/core/Hooks.lua:260
lib/units/beings/player/playermovement.lua:275
This is basically an idea for the Diamond Heist so Kill Feed doesn't confuse Ralph for the Bank Manager. Is there anything I can do from here to ensure working conditions? Lastly, I plan on adding every possible unit simply for Quality of Life (for different risk levels). Do you have a list of the internal names of the standard enemies?
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