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6.0 2.0 7.0 4.92 MB

A HUD mod inspired by Warframe

License: GNU General Public License v3.0

Lua 100.00%
mod pd2 payday2 payday-2 blt-mod paydaymods hud

pd2-warframe-hud's Introduction

Warframe HUD

This is a total in-game HUD conversion that aims to recreate Warframe's HUD as close as possible. It includes features like floating enemy labels, damage pops (with Warframe style damage type icons where applicable) and a list of currently active buffs. It uses completely custom fonts that are closer to Warframe's as well as many custom icons for HUD elements and waypoints.

pd2-warframe-hud's People

Contributors

8bitsein avatar act2498 avatar doctorkokodayo avatar lnx00 avatar seb1776 avatar segabl avatar suhankins avatar

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pd2-warframe-hud's Issues

HUD doesn't show pocket ecm timers

This is a downgrade from the vanilla hud which is a dealbreaker for me as I need to install another hud to allow for this, while still not being able to see others's timers

HUD recognised by SuperBLT but not showing

I've put the unzipped folder of Warframe HUD under mods folder created by SuperBLT. Warframe HUD is also recognised by SuperBLT and no updates are needed. However, when I get into a game, Warframe HUD is not showing.

I've tried with WolfHUD and WolfHUD works just fine. Is there anything I can do to fix this? Thanks a lot.

Doesn't seem to work (doesnt load)

So i cant get this to load

is it supposed to go into \SteamLibrary\steamapps\common\PAYDAY 2\assets\mod_overrides\Warframe Hud

I renamed pd2-warframe-hud-master to Warframe Hud

Also if i go into opitions/advanced/mods/Warframe hud
no files are shown/listed
unlike other mods
same thing happens with the original older name

Crash when equipping mask in Payday 2 VR

I don't know if you're interested in making the HUD compatible with the VR mode, but I've found a crash that occurs when putting on the mask during the stealth tutorial:

Application has crashed: C++ exception
mods/pd2-warframe-hud-master/lua/hudinteraction.lua:6: attempt to index local 'data' (a nil value)



SCRIPT STACK

remove_progress_timer() lib/managers/hudmanagervr.lua:803
_interupt_action_start_standard() lib/units/beings/player/states/playermaskoff.lua:328
_check_use_item() lib/units/beings/player/states/playermaskoff.lua:262
_update_check_actions() lib/units/beings/player/states/playermaskoff.lua:136
fs_original_playerstandard_update() lib/units/beings/player/states/playerstandard.lua:441
saw_original_playerstandard_update() @mods/Full Speed Swarm/lua/playerstandard.lua:6
__update_standard() @mods/Saw Helper/lua/playerstandard.lua:39
update() lib/units/beings/player/states/vr/playerstandardvr.lua:710
update() lib/units/beings/player/states/playermaskoff.lua:82
@mods/BeardLib/Hooks/Fixes.lua:484


-------------------------------

Callstack:

      payday2_win32_release_vr  (???)     ???                                                 
      payday2_win32_release_vr  (???)     ???                                                 
      payday2_win32_release_vr  (???)     ???                                                 
      payday2_win32_release_vr  (???)     zip_get_name                                        
                         ntdll  (???)     RtlAllocateHeap 

HUD doesn't show custom teammate interaction text + weird hexagon in the top left corner of the screen

The hud doesn't show custom teammate interaction text, only the vanilla one (Tested with VanillaPlus hud turned off and on)
obraz
and a weird olive hexagon appears and dissapears when you add and remove custom waypoints with "goonmod's custom waypoints" mod in the top left corner of the screen when you turn on the custom waypoint icons option
obraz
It also flashes for a split second "16:5" to the right of the hexagon when you add a custom waypoint no matter where you point and it also changes color to a white hexagon when you can escape

Extraordinarily high damage numbers

The damage popup is sometimes waaay to high. It seems that this only happens on headshots at the final hit. Maybe there's some kind of overflow while calculating the damage?

I'm using Warframe HUD with Vanilla HUD Plus in case that's significant. But i've made sure that every damage-related option is disabled in the latter.

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