Describe the bug
Chunks around the player aren't being marked correctly in the ChunkDebug window. I first noticed this in 1.18.X and now can give you details from 1.19.2. (I know it's not super useful just saying "I saw it in 18" but unless you think it'll be really helpful to get 18 information in addition to what I have from 19 you just get anecdotal evidence)
General Info
Mod Version: Carpet 1.4.83, EssentialClient 1.3.0, ChunkDebug 1.0.4
Minecraft Version: 1.19.2 Server
List of other mods: advancementinfo, amecs, antighost, betterdarkmode, betterF3, borderlessmining, cleardespawn, clientcommands, cmdkeybind, continuity, fabricapi, carpet, indium, iris, itemscroller, lazydfu, litematica, malilib, minihud, modmenu, sodium, starlight, tweakermore, tweakeroo, xaerosminimap, xaerosworldmap. (All latest versions)
To Reproduce
Steps to reproduce the behavior:
- Install latest carpet, essentialclient, chunkdebug
- Create a world
- Move away from spawn so that the player-loaded area doesn't overlap with spawn chunks.
- See that the border chunks are correct, but every other player-loaded chunk is marked as lazy. https://i.imgur.com/sf9EnKw.png
Expected behavior
Player-loaded chunks should be marked as green, not yellow (lazy). This worked in 1.17 but I don't think it worked in 18 and definitely isn't working in 19.
Crash Report / Lastest Log
Upload your crash report or latest log to help us figure out what's going on.
Screenshots / Videos
https://i.imgur.com/sf9EnKw.png
Additional info
I'm engin33rguy#2407 on discord if it's easier to communicate there, or on the Mechanists discord too. (That's where we first noticed it, but now it's showing up in my SMP too.)