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Repository containing tools and data to facilitate Archipelago Async Multiworlds better

License: MIT License

Python 92.75% Batchfile 7.25%

asynctools's Introduction

AsyncTools

Mystery Settings YAML Generator

To generate a mystery settings yaml with pre-determined settings in the games directory, run python GenerateMystery.py. A file will be created in the output directory that can then be used to generate filler seeds for Archipelago Asyncs (or whatever purposes you need it for).

Add a new game to the MSYG

Create a .yaml file named after the game you are attempting to add and paste all the game settings into that file and place it inside the games directory. Then add the game to the ./games/__meta__.yaml along with a specific weighting.

So for example, let's say you want to add settings for Cool Game 2 - Electric Boogaloo. Create a new file called Cool Game 2 - Electric Boogaloo.yaml and place it inside the games directory. Then inside that file, copy only the game-specific settings inside. Should look something like this:

Cool Game 2 - Electric Boogaloo:
  option_1:
    setting_1: 5
    setting_2: 3
    setting_3: 1
  option_2: true
  option_3: false
  death_link: true

Then, in ./games/__meta__.yaml, add the game along with a weighting for it:

name: Player{player}
description: Archipelago Async Mystery Filler Settings
requires:
  version: 0.3.2
  plando: bosses, items, texts, connections

# Define your game here!
game:
  A Link to the Past: 150
  # ...
  Cool Game 2 - Electric Boogaloo: 50

Now you can generate a new mystery.yaml by running python GenerateMystery.py

Update an existing game's settings

To update an existing game's settings, just open the corresponding game file in the games directory and make the desired tweaks and save the file.

To update the weighting for a particular game being rolled, open the ./games/__meta__.yaml file and adjust the number for how much that game is weighted and save the file.

Then run python GenerateMystery.py to generate a new mystery.yaml file.

YAML Output Converter

// TODO, write whatever this does

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