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Multi-channel, multi-track, multi-player player for audio files.

License: GNU General Public License v3.0

C++ 98.82% PowerShell 0.02% CMake 1.16%
player audio multitrack

mstarplayer's Introduction

M*Player

Multi-channel, multi-track, multi-player player for audio files.

Features

  • Supports basic audio file types like WAV and MP3
  • Output to ASIO devices*
  • Freely configure output channels
  • Play multi-track recordings consisting of one file per track

* Requires a custom build, see below.

Download

Precompiled binaries are available for download:

Screenshot

Main window with players Audio configuration dialog

Development

Pull requests are always welcome to improve the current code or add new features.

How To Compile

  1. Get CMake.
  2. Get Visual Studio 2022.
  3. Clone this repository, including its submodule.
  4. Download the ASIO SDK and extract it.
  5. Call cmake like this: cmake -S . -B build_dir -DASIO_PATH=path/to/asio/sdk/common
  6. Build: cmake --build build_dir

Format Source Code

The format the source code according to the .clang-format file:

  powershell -executionpolicy bypass -file .\format-source.ps1

License

M*Player's own code is dual-licensed. This makes licensing a bit complicated but allows building it with ASIO.

Component License
Icons LGPL
JUCE see https://github.com/WeAreROLI/JUCE
M*Player code GPL and ISC

The ISC version of the code can be used together with a JUCE license and an ASIO SDK license to build M*Player with ASIO support.

Why is there no ASIO support anymore?

The ASIO SDK and open source code are not compatible. To make it short this would have been the options:

M*Player license ASIO SDK JUCE restriction
GPL no none
proprietary yes forced splashscreen

The dual-licensing still allows everyone to build M*Player with ASIO support given they have a proper license for the ASIO SDK and JUCE.

Notes

Unnecessary binary data and the ASIO framework have been removed from the commit history. This means older revisions might not compile.

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