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TearlessCEF

A port of CryCEF for DirectX 11. CryEngine not required.

In other words, an attempt to create an open-source project inspired by Coherent Labs' Coherent UI for Native Engines.

n.b., support platforms: win64, list ends.

See also: What should developers consider when using Chromium Embedded Framework (CEF) in their games?

n.b., I am not affiliated with Coherent Labs, nor have I evaluated any of their products.

This project is comprised of many sub-projects, which have been stripped, mangled, and molested into taking part unwillingly.

You should clone the Master Project with `git clone --recursive https://github.com/sfinktah/Tearless.git`` or clone all sub-modules into a common directory. See below or Working with Submodules for more details.

The test executable is a stripped down example from AntTweakBar.

The other components were sourced from the following repos:

And are forked as sub-modules to the Master Project as:

Installation

n.b., I use cygwin, so you must translate my Unix into your point and click frappery.

mkdir TearlessCEF && cd TearlessCEF
for submodule in 
for submodule in AntTweakBar CryHTML5 Plugin_D3D Plugin_SDK bare-minimum-cryengine3
do
    git clone https://github.com/sfinktah/$submodule
done

Building

build.bat (or build.sh)

n.b., this is a work in progress, and is not guaranteed to compile, build, or run without causing catastrophic system failures.

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