English | δΈζ
If you just want to try it , view in release to get its .exe form. If you wanna write your own plugin , copy the main.cpp and use MinGW to compile it.
VERSION 2.0.0
59 commits had been commited before i write this . 3 weeks past , and I finally decided that I should release the 2.x version So, bye to the 1.x.x part! And take a look at what we've got on 2.0.0ver!
- Brand new ELEMENT REACTION SYSTEM!
- Re-Wrote talent system
- New Effect-Drug
- Improved printing system.
- Starting Page ->Done
- Data Reviser ->Done
- Collision Box Detect ->Done
- Attacking Balls ->Done
- Bosses ->Done(7/7)
- Endless Mode ->Done
- More Bosses ->Developing
- More Revisable Data ->Developing
- A New Story Line ->Writing
- Open World ->Writing
ninja.exe:993,280 Bytes=970 Kilobytes
main.cpp:91,636 Bytes=4312 Lines=89.4 Kilobytes
- Added: 'E' key can start endless run on Starting Page.
- Improved: Some printing format
- Fixed: Some crashes and made the game more fluent.
- Size: Obviously improved size of .EXE file to 970Kb instead of 1.94Mb
- Starting Page ->Done
- Data Reviser ->Done
- Collision Box Detect ->Done
- Attacking Balls ->Done
- Bosses ->Done(7/7)
- More Bosses ->Developing
- More Revisable Data ->Developing
- A New Story Line ->Writing
- Open World ->Writing
ninga.exe:2,035,712 Bytes=1.94 Megabytes
main.cpp:74,194 Bytes=3178 Lines=7.24 Kilobytes
- Removed: 'E' key cheat on Starting Page as Data Reviser can replace it at all
- Fixed: The game will collapse on the final page as you have passed the 7th Boss
- Fixed: Some printing error
- Slight Change: Re-Builded the Binary File(.exe) and reduced the space from 3.11MB to 1.94MB
- Starting Page ->Done
- Data Reviser ->Done
- Collision Box Detect ->Done
- Attacking Balls ->Done
- Bosses ->Done(7/7)
- More Bosses ->Developing
- More Revisable Data ->Developing
- A New Story Line ->Writing
- Open World ->Writing
ninga.exe:3,268,608 Bytes=3.11 Megabytes
main.cpp:72,728 Bytes=3164 Lines=7.20 Kilobytes
Copyright (c) 2022, [email protected],ZeYuan H.
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