Comments (4)
is bug ????
from openage.
Did you launched the openage like this - ./openage --data=assets?
from openage.
This just means that openage can't find your assets. Have you run make media
? If you have, try running make run
, it should pass the correct assets path to the binary.
from openage.
Please just follow the instructions from building.md
, as pointed out in your other issue report.
Of course, this should be automated. Related issues are #85 and #86. A fix is #110.
from openage.
Related Issues (20)
- "error: βDictβ is not a member of βnyanβ" during build HOT 7
- Can't build with clang, error: "jthread is supported now, remove custom definition" HOT 4
- Asset conversion issue, AttributeError: 'NoneType' object has no attribute 'readable' HOT 6
- Adding PR/ISSUE Templates for this repo HOT 7
- Asset path type is incorrectly used HOT 5
- error: Couldn't find qml root folder HOT 15
- Test fail when building with GCC 13.2.1 HOT 10
- Error launching game, uncaught exception(s) HOT 25
- openage game: error: the following arguments are required: --modpacks HOT 4
- Running Error on Mac osx 13.4(Macbook M1 Pro ARM architecture) HOT 1
- FATAL: terminate has been called uncaught exception std::exception of type std::__1::system_error: thread::join failed: Invalid argument HOT 2
- Multiple cmake issues when trying to build HOT 4
- Submission to Steam HOT 2
- OpenGL error when launching on Wayland HOT 11
- CMake can't find toml11 on Linux Mint 21.2 HOT 4
- Errors after the new PR merged HOT 3
- Link on website https://openage.sft.mx/ to windows packages is a broken link HOT 2
- Windows Build: Python Command Requiring --modpacks Argument HOT 3
- Asset conversion stalls on media conversion HOT 10
- Fix Ubuntu Dependency installation script HOT 5
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