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License: MIT License
Format for making and loading mods for SuperGiantGames' games (Bastion, Transistor, Pyre, Hades)
License: MIT License
The following line, which determines which game is being modded, doesn't work on MacOS:
game = strup(gamedir.split("/")[-1])
On MacOS, the path to my Hades Content folder looks like this: SteamApps/common/Hades/Game.macOS.app/Contents/Resources/Content
... so the script believes it's operating on a game called "Content", and doesn't know what to do with that.
I have replaced the above line with the following, and this has worked for me:
game = strup(gamedir.replace("/Game.macOS.app/Contents/Resources", "").split("/")[-1])
I have no idea if this generalizes back to Windows, or games other than Hades.
I have a modutil.lua file with this header.
-- PRIORITY 0
--[[
Mod: Mod Utility
Author: MagicGonads etce etce etc
and my own script as:
-- PRIORITY 150
Mod: BonusDarknessLevels
Author: Mike Riley(Turbo Cop) etce etce```
With matching modfiles.txt as such:
```To "Scripts/RoomManager.lua"
Import "BonusDarknessLevels.lua"
But when imported I find this at the bottom of RoomManager.lua:
Import "../Mods/BonusDarknessLevels/BonusDarknessLevels.lua"
Import "../Mods/ModUtil/ModUtil.lua"
-- MODIFIED by Mod Importer @ 2020-05-07 21:02:45.223783
Priority Order has been ignored. Instead alphabetical directory order (default python file tree search pattern) has been in place instead.
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