Related Issues (20)
- Make sure every intrinsic in stdlib has a test. HOT 1
- Investigate test failures on SLANG-WIN-4 and SLANG-WIN-5. HOT 3
- Support SSBO syntax in GLSL compatibility mode. HOT 2
- Undefined behavior with `-emit-spirv-directly` when using custom intersection shaders HOT 4
- Issue with `fwidth()` and `-emit-spirv-directly`
- Issue with `printf()` and `-emit-spirv-directly` HOT 1
- Support GLSL builtin variables that maps to different semantics depending on stage.
- `include` and `import`.
- Using `-emit-spirv-directly` and a `SV_VertexID` produce incorrect Spir-V code
- Issue with `-emit-spirv-directly` and ray-trace shader HOT 5
- Issue with `-emit-spirv-directly`, `GetDimensions` and `Sampler3D`
- Issue with `-fvk-use-entrypoint-name` : Mixed stage shader module not supported HOT 4
- Bring intrinsic coverage in glsl.meta.slang to parity with hlsl intrinsics. HOT 6
- Support Geometry Shaders written in GLSL. HOT 4
- Support Tessellation Shaders in GLSL. HOT 1
- Support Ray Tracing Shaders in GLSL.
- Support all shader stages written in GLSL.
- Support Matrix Layout Qualifier in GLSL.
- Including a file with different casing from different path causes decl duplication.
- Automatically enable glsl compatibility mode. HOT 3
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