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PeterLiou's Projects

deeptextures icon deeptextures

Code to synthesise textures using convolutional neural networks as described in Gatys et al. 2015 (http://arxiv.org/abs/1505.07376)

dfnoisetest icon dfnoisetest

Some experiments on a divergence-free noise function (Unity)

dirtchamber icon dirtchamber

A mixed reality testing environment for real-time global illumination algorithms

dj_brdf icon dj_brdf

A C++ Microfacet BRDF Fitting and Rendering Library

dof icon dof

Depth-of-field implemented with a summed area table

ds icon ds

A Haxe library containing useful data structures for games.

dx12-game-programming icon dx12-game-programming

DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"

dxr-path-tracing icon dxr-path-tracing

A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.

dxrpathtracer icon dxrpathtracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

easyvectorfields icon easyvectorfields

Python script that generates vector fields in .fga format, which can be imported directly into Unreal Engine 4

ebook icon ebook

A collection of classic computer science books from Internet

emeshe icon emeshe

Rendering engine for VVVV using DX11 and based on the principles of the great original MRE for DX9

envtools icon envtools

Utilities to manipulate spherical images

facebooc icon facebooc

Yet another Facebook clone written in C

fastapprox icon fastapprox

Automatically exported from code.google.com/p/fastapprox

fastc icon fastc

A fast texture compressor for various formats

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