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An Extension of the GameFraemwork Debugger. GF的增强调试器Debugger+

License: MIT License

C# 100.00%
debugger gameframework gf unity common editor

gfextension-debuggerplus's Introduction

GFExtension-DebuggerPlus

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使用

把目录~Example/Prefabs下的DebuggerPlus拖入场景中运行。

命令行功能使用

使用命令行功能您将会要用到C#的Attribute(特性)。

添加一个命令如下的静态代码

[RegisterCommand(Name = "test", Help = "Example Command")]
static void ExampleCommandTest(CommandArg[] args)
{
    Debug.Log("ExampleCommandTest");
}

安装

使用该增强调试器前请先确保您有安装GameFramework

通过Release下载UnityPackage,Unity直接导入即可。

报错

您导入可能会遇到提示报错,是因为没有正确引用程序集。只需要按照下方方法调整方可正常使用。

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Editor

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在Unity的Project窗口视图中,请进入如下路径目录DebuggerPlus/Editor/找到DebuggerPlus.Editor.asmdef

选中丢失引用的程序集,点击-号移除,点击+号分别添加如下程序集引用

  1. GameFramework

  2. UnityGameFramework.Editor

  3. UnityGameFramework.Runtime

Runtime

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在Unity的Project窗口视图中,请进入如下路径目录DebuggerPlus/Runtime/找到DebuggerPlus.Runtime.asmdef

选中丢失引用的程序集,点击-号移除,点击+号分别添加如下程序集引用

  1. GameFramework

  2. UnityGameFramework.Runtime

使用到的开源仓库

GitHub - stillwwater/command_terminal

GitHub - EllanJiang/GameFramework

gfextension-debuggerplus's People

Contributors

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