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Vermintide 2 mods, uploaded to the workshop under my Steam name "prop joe".

Home Page: https://steamcommunity.com/id/prop_joe/myworkshopfiles/?appid=552500&sort=score&browsefilter=myfiles&view=imagewall

License: MIT License

AMPL 1.05% Lua 98.95%

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vermintide-mods's Issues

Eyefinity/Surround gaming support

Hello,

I encounter issue when trying to position UI element with UI TWeaks, Offset X slide don't let us go past 2500 currently I play with 7832 x 1440 resolution and would have like to move the UI to my center monitor and can't with this limitation.
Can you fix this limitation ?
Thanks.
V2

[UITweaks] buffs_manager.lua:48: table index is nil

<<Script Error>>scripts/mods/HideBuffs/buffs_manager.lua:48: table index is nil<</Script Error>>
<<Lua Stack>>  [1] scripts/mods/HideBuffs/buffs_manager.lua:48: in function buffs_manager_BuffUI_add_buff
  [2] scripts/mods/HideBuffs/custom_buffs.lua:387: in function hook_chain
  [3] scripts/mods/vmf/modules/core/hooks.lua:180: in function _add_buff
  [4] scripts/ui/hud_ui/buff_ui.lua:150: in function hook_chain
  [5] scripts/mods/vmf/modules/core/hooks.lua:180: in function _sync_buffs
  [6] scripts/ui/hud_ui/buff_ui.lua:356: in function hook_chain
  [7] scripts/mods/vmf/modules/core/hooks.lua:180: in function update
  [8] scripts/ui/views/ingame_hud.lua:164: in function update
  [9] scripts/ui/views/ingame_ui.lua:628: in function hook_chain
  [10] scripts/mods/vmf/modules/core/hooks.lua:180: in function update
  [11] scripts/game_state/state_ingame_running.lua:920: in function update_ui
  [12] scripts/game_state/state_ingame.lua:618:in function <scripts/game_state/state_ingame.lua:616>
  [13] [C]: in function update_animations_with_callback
  [14] foundation/scripts/util/script_world.lua:358: in function update
  [15] foundation/scripts/managers/world/world_manager.lua:102: in function update
  [16] scripts/boot.lua:772: in function game_update
  [17] scripts/boot.lua:528:in function <scripts/boot.lua:526>
<</Lua Stack>>
<<Lua Locals>>  [1] buff = table: 000000000CECC000; icon = "victor_zealot_passive_invulnerability"; buff_type = nil
  [2] self = table: 0000000009626560; buff = table: 000000000CECC000; infinite = false; end_time = 430.37973588518798
  [3] hook_chain = [function]
  [4] self = table: 0000000009626560; debug_buffs = nil; t = 420.39663952030241; active_buffs = table: 000000000470BE10; align_widgets = false; player = table: 0000000006BB4C30; player_unit = [Unit \'#ID[a517234b54b4bc4a]\']; buff_extension = table: 0000000003101F00; buffs = table: 00000000031026D0; num_buffs = 54; i = 54; buff = table: 000000000CECC000; duration = 10; start_time = 420.37973588518798; buff_template = table: 0000000000F6FA70; handle_buff = true; j = 12; id = 4635; infinite = false; end_time = 430.37973588518798
  [5] hook_chain = [function]
  [6] self = table: 0000000009626560; dt = 0.016516400501132011; t = 8045.9390381163685; dirty = false; gamepad_active = false
  [7] hook_chain = [function]
  [8] self = table: 0000000007EA1B90; dt = 0.016516400501132011; t = 8045.9390381163685; peer_id = "1100001021cec0b"; player_manager = table: 0000000000DDEE00; player = table: 0000000006BB4C30; currently_visible_components = table: 0000000007EA1BC0; components_array = table: 0000000007B7C750; use_custom_hud_scale = false; hud_scale_applied = false; resolution_modified = nil; i = 18; component = table: 0000000009626560; component_name = "BuffUI"
  [9] self = table: 00000000043551F0; dt = 0.016516400501132011; t = 8045.9390381163685; disable_ingame_ui = nil; end_of_level_ui = nil; views = table: 000000000535D0E0; is_in_inn = nil; input_service = table: 00000000056378F0; end_screen_active = nil; ingame_hud = table: 0000000007EA1B90; transition_manager = table: 000000000205A480; end_screen = table: 00000000091C5C80
  [10] hook_chain = [function]
  [11] self = table: 0000000004CE04C0; t = 8045.9390381163685; dt = 0.016516400501132011; disable_ingame_ui = nil; ingame_ui = table: 00000000043551F0; level_end_view_wrapper = nil; level_end_view = nil
  [12] i = 1; machine = table: 0000000006B70C00
  [14] world = [World]; dt = 0.016903635114431381; anim_callback = [function]; scene_callback = [function]
  [15] self = table: 000000000C3A22D0; dt = 0.016903635114431381; t = 7993.5023386745597; _ = 2; world = [World]
  [16] self = table: 0000000000017DB0; real_world_dt = 0.016903635114431381; dt = 0.016903635114431381; t = 7993.5023386745597
  [17] dt = 0.016903635114431381
<</Lua Locals>>
<<Lua Self>>  [2] _is_visible = true; _parent = table: 0000000007EA1B90; _hb_mod_first_frame_done = true; _active_buffs = table: 000000000470BE10; ui_renderer = table: 00000000094E4830; ingame_ui = table: 00000000043551F0; ui_animations = table: 0000000009AAC880; input_manager = table: 0000000006C05B20; peer_id = "1100001021cec0b"; _dirty = false; _current_career_index = 3; player_manager = table: 0000000000DDEE00; ui_scenegraph = table: 00000000096266F0; render_settings = table: 0000000009AAC8B0; _unused_buff_widgets = table: 0000000006C68090; name = "BuffUI"; _buff_widgets = table: 0000000006C68060; 
  [4] _is_visible = true; _parent = table: 0000000007EA1B90; _hb_mod_first_frame_done = true; _active_buffs = table: 000000000470BE10; ui_renderer = table: 00000000094E4830; ingame_ui = table: 00000000043551F0; ui_animations = table: 0000000009AAC880; input_manager = table: 0000000006C05B20; peer_id = "1100001021cec0b"; _dirty = false; _current_career_index = 3; player_manager = table: 0000000000DDEE00; ui_scenegraph = table: 00000000096266F0; render_settings = table: 0000000009AAC8B0; _unused_buff_widgets = table: 0000000006C68090; name = "BuffUI"; _buff_widgets = table: 0000000006C68060; 
  [6] _is_visible = true; _parent = table: 0000000007EA1B90; _hb_mod_first_frame_done = true; _active_buffs = table: 000000000470BE10; ui_renderer = table: 00000000094E4830; ingame_ui = table: 00000000043551F0; ui_animations = table: 0000000009AAC880; input_manager = table: 0000000006C05B20; peer_id = "1100001021cec0b"; _dirty = false; _current_career_index = 3; player_manager = table: 0000000000DDEE00; ui_scenegraph = table: 00000000096266F0; render_settings = table: 0000000009AAC8B0; _unused_buff_widgets = table: 0000000006C68090; name = "BuffUI"; _buff_widgets = table: 0000000006C68060; 
  [8] _definitions = table: 000000000B227D90; _crosshair_position_x = 960; _had_tobii = false; _currently_visible_components = table: 0000000007EA1BC0; _crosshair_position_y = 540; _parent = table: 00000000043551F0; _is_own_player_dead = false; _components = table: 0000000007B7C720; _current_group_name = "alive"; _peer_id = "1100001021cec0b"; _clean_ui = table: 0000000005537BA0; _tobii_clean_ui_is_enabled = false; _components_array = table: 0000000007B7C750; _ingame_ui_context = table: 00000000049A8670; 
  [9] fps = 0; world_manager = table: 000000000C3A22D0; ingame_hud = table: 0000000007EA1B90; is_server = true; ingame_ui_context = table: 00000000049A8670; top_world = [World]; ui_renderer = table: 00000000094E4830; telemetry_time_view_enter = 0; input_manager = table: 0000000006C05B20; profile_synchronizer = table: 0000000000C02100; blocked_transitions = table: 000000000C911BD0; motd_ui = table: 000000000488B340; cutscene_system = table: 0000000006B7D720; text_popup_ui = table: 000000000310C600; local_player_id = 1; unlock_manager = table: 00000000014937F0; last_resolution_y = 900; motd_loading = false; end_screen = table: 00000000091C5C80; ui_top_renderer = table: 00000000038C0350; peer_id = "1100001021cec0b"; _profile_requester = table: 0000000000BE7230; upsell_popup_handler = table: 0000000000EA93C0; _mod_gui = [Gui]; views = table: 000000000535D0E0; wwise_world = [WwiseWorld]; camera_manager = table: 0000000009428DB0; _fps_cooldown = 0; world = [World]; hotkey_mapping = table: 000000000C910B10; weave_onboarding = table: 0000000005E21210; last_resolution_x = 1600; network_event_delegate = table: 0000000005622030; 
  [11] world_name = "level_world"; rewards = table: 00000000040E22B0; network_server = table: 00000000023AF3C0; _is_initial_spawn = true; local_player_id = 1; _t = 8045.9225217158673; parent = table: 000000000386E380; _spawn_initialized = true; player = table: 0000000006BB4C30; viewport_name = "player_1"; is_server = true; statistics_db = table: 0000000006184BF0; world = [World]; _network_options = table: 000000000A8E6750; level_transition_handler = table: 0000000000832D60; is_in_tutorial = false; _ui_update_initialized = true; ingame_ui = table: 00000000043551F0; input_manager = table: 0000000006C05B20; profile_synchronizer = table: 0000000000C0<</Lua Self>>
[Log end]

Most likely related to one of the new Twitch buffs, steam commenter says it's Glittering Robe

[Scoreboard Tweaks] Displays incorrect stats in the Chaos Wastes for clients

As per Fatshark_Calavera's comment in the mod's Steam Workshop page:

Hello everyone,
we are unsanctioning this mod as it has been reported to cause incorrect score being shown for all clients. We generally try to avoid unsanctioning due to minor issues, but in this case it's impacting other players negatively and more specifically even those without mods installed.

If the issue can be resolved, sanctioned status will be restored swiftly. Cheers!

Bug reports in the Fatshark forums, both are marked as 'acknowledged' by Fatshark:
https://forums.fatsharkgames.com/t/scoreboard-chaos-wastes/45437
https://forums.fatsharkgames.com/t/chaos-waste-scoreboard-not-recording-some-players/46815

Bug reports from Reddit:
https://www.reddit.com/r/Vermintide/comments/oq8tkk/just_how_accurate_is_the_scoreboard/h6a3o4i/
https://www.reddit.com/r/Vermintide/comments/qgl13u/do_the_scoreboard_and_the_kill_feed_work_properly/

[UI Tweaks] after disabling UI Tweaks set_vector2 crashes

Disabling the mod doesn't clean up everything cleanly, the non-default hero icon stays and needs the related anti-crash hook enabled.

<<Script Error>>scripts/mods/vmf/modules/core/hooks.lua:180: bad argument #1 to 'hook_chain' (userdata expected, got nil)<</Script Error>>
<<Lua Stack>>  [1] [C]: in function hook_chain
  [2] scripts/mods/vmf/modules/core/hooks.lua:180: in function set_vector2
  [3] scripts/ui/hud_ui/unit_frame_ui.lua:476: in function hook_chain
  [4] scripts/mods/vmf/modules/core/hooks.lua:180: in function set_portrait_status
  [5] scripts/ui/hud_ui/unit_frames_handler.lua:676: in function _sync_player_stats
  [6] scripts/ui/hud_ui/unit_frames_handler.lua:944: in function hook_chain
  [7] scripts/mods/vmf/modules/core/hooks.lua:180: in function update
  [8] scripts/ui/views/ingame_hud.lua:164: in function update
  [9] scripts/ui/views/ingame_ui.lua:628: in function update
  [10] scripts/game_state/state_ingame_running.lua:920: in function update_ui
  [11] scripts/game_state/state_ingame.lua:618:in function <scripts/game_state/state_ingame.lua:616>
  [12] [C]: in function update_animations_with_callback
  [13] foundation/scripts/util/script_world.lua:358: in function update
  [14] foundation/scripts/managers/world/world_manager.lua:102: in function update
  [15] scripts/boot.lua:772: in function game_update
  [16] scripts/boot.lua:528:in function <scripts/boot.lua:526>
<</Lua Stack>>

[UI Tweaks] Crash when fetching presets

Apologies, this appears to be working for most people but attempting to fetch presets always results in CTD for me.

GUID: a23dff66-a6d8-400a-834c-3dd7632f1c64
Log File:
Info Type:
[Crash Link]:
crashify://a23dff66-a6d8-400a-834c-3dd7632f1c64

console-2021-01-16-13.33.57-a2a8c54f-2637-48c3-b3b3-7f1177f3b63b.log

The only thing that stands out for me is this line from the console_log:-

13:35:09.781 <>Not enough memory reserved for heap lua_heap, reserved: 1073741824ll, required: 1075838976ll

However I have no experience with lua scripting :)

I've validated my files and double checked the load order.

Do you think a clean install might help?

Many thanks for such an awesome mod!

Ben

[HideBuffs/UI Tweaks] No support for Moonfire bow's energy bar/'reverse heat bar'

Haven't looked through the SDK myself but it would seem that the aforementioned energy bar for the Moonfire bow is its own thing, unrelated to heat bar UI element, and the mod does not offer customizing it in any way.
Consequently, the empty (--/--) ammo indicator remains visible with the bow equipped.

Any chances to see this supported in the future?

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