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game made in godot based around the premise of learning things by doing and advancing through human history

License: GNU General Public License v3.0

GDScript 94.22% Python 0.76% C++ 4.66% C 0.36%

survivallearninggame's Introduction

SurvivalLearningGame

game made in godot based around the premise of learning things by doing and advancing through human history. will attempt to contain extremely complex progression through various ages, from neolithic to information. One will be forced to continuously develop new technology in order to keep monsters at bay which arrive in waves to attack your base. they will get stronger, and so you will require greater and greater technology to fend them off. will support co-op and singleplayer.

below is a to-do/roadmap for what I would consider the first alpha release.

completed

  • basic movement
  • basic attack function

to-do

immediate to-do

  • implement inventory
  • add some attack animation so you dont need to watch console
  • placing things

long term to-do

  • multiplayer
  • implement multi hit
  • npc's
  • workbenches

vague ideas

  • npc teaching
  • enemy wave spawning
  • map generation?
  • caves??
  • basic neolithic age

how to contribute

why would you want to do that? lmao anyways you can message me on the hackclub slack (@Shawn Malluwa) or message me on github if that's not an option for you.

survivallearninggame's People

Contributors

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Stargazers

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Watchers

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survivallearninggame's Issues

fix knockback

grab correct direction player is facing when they hit and apply knockback impulse

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