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View Code? Open in Web Editor NEWIssue tracker and update checker for the Grue mod
Issue tracker and update checker for the Grue mod
I forgot about the grue being able to spawn under trees at night and got eaten while building a base on a slime island... I think the grues stuck to caves and the underground. Could you please add a configuration to limit the Y-level or check for sky access before spawning the grue. (I don't want to add In Control just for the grue.)
Grue ignores difficulty setting on server, and spawns in overworld, in broad daylight.
Daylight Grue is disabled in config
I logged into a brand new server, on which I had just set the difficulty to 0 from the console, and the grue jumped me immediately. I was standing in the middle of a snowy biome, in broad daylight.
Following up on
#13
and
lumien231/Hardcore-Darkness#38
One possible solution is to have a config option for the light level(s) at which a grue can spawn. Ofc I'd still love to see HC Darkness change the server-side light levels, but having configurable grue light levels would be handy in and of itself.
With one number (maximum spawn light level), it allows a workaround for grues not spawning with the grue + HC Darkness combo. This is the only one I really care about tbh.
If you add a second number (minimum spawn light level), it allows a large range of freedom (and makes the daylight grue option obsolete).
If you wanted to really go out of your way, you could also make these numbers per-dimension using a String array config input and split(), trim(), Integer.parse() and all that garbage but on a personal level I really just care about the basic maximum :P
There should be an option to disregard the skylight level, because paired up with hardcore darkness it could be like don't starve, where the darkness is dangerous. Maybe make it like the opposite of wimp mode, nightmare mode or something.
When using only Grue and Hardcore Darkness, surface grues do not appear in the overworld at night, when standing on the surface, in light level 0.
No relevant information in log file, but here it is anyway:
https://pastebin.com/fnN02HUm
In addition to the dimensional whitelist, a whitelist with biome ID's where Grue's are allowed to spawn.
It would be better as it wouldn't be so easily missed.
Please update to 1.16+
Minecraft won't start with Grue installed.
https://paste.dimdev.org/uluguhunib.mccrash
Currently it is only possible to set a Whitelist/Blacklist Dimension for the Grue, but none for the Daylight Grue.
Aswell a Whitelist/Blacklist for Biomes would be nice.
It would be helpful, and very creepy, if there were random noises (shuffling, slavering, hoarse breathing, etc.) when the grue timer is going. It would be great to scare players and chase them into the light.
Can this mod be open source so that it can be updated by others?
1+2 Set a value per dimension. (I've been toying with using world drop to make players go through increasingly deep dimensions to reach the nether. Increasingly dangerous grue would be cool.)
The grue mob returns null for it's loot table. I think you should return an empty one instead to allow better compatibility with other mods.
is there any possible way that I could turn off or configure the night vision effect that it gives you right before grue spawns because there isn't anything I can change I the config files for it
Can you add an option for one grue to spawn at a time and for it to spawn at least x block from the player and slowly sneak up on them also it would be creepy looking into a cave and to see a grue looking back at you. Its kind of unsatisfying that it spawns when the player is in 2 light or lower and it spawns like only one block away so you have little chance to run or see it and place a torch down. (also if the player runs into a lighter area it will just stay in the dark areas and stalk the player/s and only de-spawn once the player gets quite far.)
No actual problem, I am sending this ticket to find out which cypher did you use(if it isn't just gibberish) for when the grue possesses you, just asking no urgency.
It would be great if Grue was compatible with Optifine's implementation of dynamic lights just like it is with AtomicStryker's Dynamic Lights mod. I normally would use AtomicStryker's version but I will already be using Optifine so I would have to use a second mod that does fundamentally the same because the first doesn't work well with Grue. It's not a major issue but it's a bit annoying. :\
I am playing rlcraft that includes the grue mod, and grue isnt working as intended. i keep running into very light areas including out into open daylight and he keeps following me and killing me. i light every cave as i go in so idk how he keeps getting summoned or how to avoid this. it has made the mod pack unplayable without going and disabling grue altogether. rlcraft issue board says to go report issues with individual mods the their respective pages, but i do believe the issue is with rlcrafts mod configs.
I'm really new to all of this and I'm doing my best to try and mod Minecraft for my nephew. And I really need help. I believe I have downloaded the correct versions of everything but I keep getting the following error message while trying to open forge saying that I don't have the correct versions?
Please, any help would be really appreciated.
Thanks in advance!
That have light level of 0, such as dark ineffable glass(which mobs cannot pass) from extra utils 2.
So in singleplayer the warning sounds of grue and the jumpscare sounds work. But when i join my friends server with this mod the sounds dont work.
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I have dynamic lights pause timer enabled, it's not pausing.
I have atomicstrykergrumpy Dynamic lights active and Optifine's dynamic lights enabled, could hardcore darkness be causing problems?
[pastebin/gist/etc link here if the bug results in a crash, leave line empty otherwise]
Demonstration: https://youtu.be/cq1l2N62cJ8
[pastebin/gist/etc link here]
I may have been holding an item from harder ores, if that's relevant
http://pastebin.com/MaxG7aPH
added Overworld and Nether to whitelist and changed whitelist into Blacklist but Grue still spawning there
I love the grue, but I'd also like to give players an occasional breather to enjoy the night, like on a full moon.
Could it be possible to add truce timer when grue cannot spawn when you change dimensions? Would fix issues where you instantly die in dark dimensions upon entering, giving you chance to atleast place a torch.
I playing with a lot of different mods, and Grue is one of them. I use this mod as a difficulty increasing mod and it does its job well at the start of the game! But getting closer to mid-game, it just starts to get annoying. After all, I already have night vision goggles / potions on this stage of the game. And I don't like the fact that I still have to carry a torch with me in my second hand, although I can see everything so well. Not that I really needed a second hand, but I constantly put a torch somewhere by accident. Therefore, it seems to me that it will be better if the effect of night vision will scare off the Grue. I understand that not everyone will like this, so I suggest adding a config option that will enable or disable this effect.
An option to remove Grue spawning in water would be really nice. When simply swimming on the surface during the night, I get him spawning behind me as I swim. Grue doesn't even chase either. It just floats there until daylight.
I would like to make new players not to run into Grues when they still do not have enough torches to prevent themselves from being in dark places. So I tried to use MobStage Mod to replace Grue with less dangerous mob, but I have failed.
I have tested with Grue-1.12.2-1.7.0 that I cannot replace or disable Grue's generation by MobStages-1.12.2-2.0.8, which is the latest version of MobStage when I write this issue.
My suggestion is making a MobStage or GameStage integration, which helps modpack makers to control Grues's generation. You may decide how to program it, just choose a easiest way.
Look forward to your reply.
Thanks in advance!
Description:
When the player walks over a block that causes them to sink down a small amount, the light level gets read as zero, causing a grue to spawn. This can be observed with soul sand when only the grue mod is installed, but it occurs with modded blocks that behave similarly as well.
Crash report:
N/A
Affected versions ("latest" is NOT a version):
I've been trying to get a modpack working with Aether tall grass (which renders weirdly if done in any Forge version past 2843) and I also am wanting to include this mod, but you have an unnecessary dependency for Forge 2847. And, Grue is not open source, meaning I had to decompile the mod myself to fix the SINGLE LINE OF CODE.
please fix!
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