GithubHelp home page GithubHelp logo

shreyansk2000 / caho Goto Github PK

View Code? Open in Web Editor NEW
5.0 5.0 1.0 687 KB

An online Cards Against Humanity service

CSS 16.06% HTML 18.43% JavaScript 65.51%
cards-against-humanity personal-project web-application websockets

caho's Introduction

Intro

Hi there! My name is Shreyans Kulshrestha. I'm a recent graduate from the University of British Columbia, where I studied Computer Engineering. Most of my programming experience stems from my course work but I have a couple of personal projects sprinked in here and there. Most recently - CAHO.

Some aggregated stats, will get better ๐Ÿ–ฅ๏ธ๐Ÿ“ˆ

Anurag's github stats

Programming Languages in my repos ๐Ÿ“

Development Tools

Here is a (non-exhaustive) list of the technologies and platforms I have worked with, roughly in descending order of experience with them

You can find me on these platforms

(Hint: Probably best to use Ctrl + Click)

caho's People

Contributors

shreyansk2000 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar

Forkers

oliverh31

caho's Issues

Migrate to TS

Context

There are a lot of ways to run into problems without strong typing. Preferably all of the code will be migrated to TypeScript.
The goals of this change are:

  • Change all JS code to TS
  • Update dependencies where possible and leverage newer usage
  • Reorganize directory structure and file placement
  • Add some automatic style checking

Find a better way to load card information

Context

Currently, prompt and response cards are loaded from a giant 15k line-long JSON file. This means that we keep that information cached in server memory. This is terribly inefficient. It might be worth looking into streaming information from the file or creating a local database to be able to query and read the card information.

Action items (for now):

Investigate alternatives to websockets

Context

WebSockets may not be scalable for a very large number of simultaneous connections. From my understanding, maintaining these connections can be resource-heavy for the server. This is not a required change per se, just something I want to look into more to understand if there are other "real-time" alternatives.

Make UI mobile friendly

Context

Currently, the website is simply not usable on mobile. We need to be able to interact with the game in a mobile browser.
Goals:

  • Create a usable mobile view

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.