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Shuichi Aizawa

Game dev, web dev, international project management

Genvid Technologies

2019 - 2023, New York / Tokyo

Tech Lead on Pac-Man Community for Facebook Instant Games platform, played by over 5 million people.

  • Managed development with partners at Facebook Gaming in US, Bandai Namco and Early Cross in Japan.
  • Architected integration of web overlay on top of streaming video into standalone game.
  • Directed QA on builds, gathered and executed deployment requirements, managed releases.

Tech Lead on Twitch extension GDC demos

  • Managed projects with game studio partners Hearts Technologies, Head-High Co, Space Sweeper.
  • Implemented Twitch extensions, trained partner devs in Japan, escalated issues to and brought solutions from platform devs in US.
  • Space Sweeper featured at Tokyo Game Show’s Esports event with NTT Docomo.

Senior Web Dev on Square Enix tech demo (unreleased)

  • Designed and implemented Genvid feature demo for game in development.
  • Presented milestones in English and Japanese to greater team and company heads of departments every 2 weeks.
  • Helped game pass greenlight within company.

Senior Web Dev on Silent Hill Ascension

  • Developed web and mobile apps in Typescript, React.
  • Won Creative Arts Emmy Award for Outstanding Innovation in Emerging Media Programming.

Studio Mercato, cofounder

2013 - 2018, New York

Nika - digital board game released on Android, Kindle Fire, Windows, Chromebook, itch.io

  • Architected and implemented Javascript for all platforms/aspect ratios/input methods with one codebase.
  • Worked with CocoonJS which converted html5 canvas into opengl for native mobile apps, allowing it to run on retina/4k resolutions at 60fps when webviews were too slow.

Crystal Brawl - released on Xbox One, Windows, Chromebook, itch.io

Aizawa & Associates CPA

2009 - 2012, Westchester, NY

IT Manager

  • Set up and maintained office PCs and network, remote access, GSuite, service accounts, etc.
  • Advised and supported Japanese small business clients in US setting up IT systems.

iNiS Corporation

2007 - 2009, Tokyo

UI Engineer on Lips for Xbox 360

  • Implemented game’s 3D menu in C++, Lua.

Sony Corporation

2003 - 2007, Tokyo / Foster City, California

Software Engineer on PlayStation 3

  • Initiated integration of web browser for PS3 system launch, also used for PS Online Store.
  • Created large-scale web content, including fully interactive XrossMediaBar prototype framework in Javascript.
  • Developed UI components for PS3 web browser.

Software Engineer on PSX (Japan-only PS2+DVR hybrid console)

  • Managed collaboration between SCEI in Japan and SCEA in US.
  • Merged and tested Japan and US codebases in C++, using Araxis Merge and Perforce, on weekly basis.
  • Supported QA team and process of US-side bugs.
  • Worked with original XMB creators, experimented with 3D interfaces.

Shuichi Aizawa's Projects

c1gamesstarterkit icon c1gamesstarterkit

Starter kit for new players of Terminal. Contains starter-algo and a basic CLI for running/debugging algo's locally.

clock icon clock

big clock you can see from far away that slowly moves to prevent screen burn and can go fullscreen

demo icon demo

demoscene inspired limited program art

dfu icon dfu

Don't Fuck Up by Studio Mercato

entry icon entry

Open a pull request in this repository to submit your entry

finance-tools icon finance-tools

Chrome extension that adds extra utilities for your Yahoo Finance portfolios

jsbenchit icon jsbenchit

A JavaScript benchmark static page website that uses gists to store benchmarks

nika icon nika

A strategy board game for 2-4 players with beautiful artwork, inspired by ancient Greek warfare!

rec-rec icon rec-rec

remake of Electroplankton for Nintendo DS

spriter.js icon spriter.js

spriter.js modified and simplified for use with CocoonJS.

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