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License: GNU General Public License v2.0

Makefile 0.02% Shell 0.01% C 24.07% C++ 63.04% Perl 0.03% Batchfile 0.01% NSIS 0.15% Objective-C 12.69%

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dosbox-libretro-3ds's Issues

Keyboard

The project needs the support of the keyboard on the second screen. (sorry for my english)

DOS Extenders (protected mode) DOS32A & DOS4G...4GW

I've tried to run a few applications that require DOS4G or DOS4GW and both give errors even with correct files installed. Also used a guide to use DOS32A extenders instead, because of the compatibility and optimization with dosbox, however all three give me errors when loading the extender.

I have seen a few who suggest changing CPU core from AUTO to NORMAL and have tried to implement a dosbox.conf and dosbox.cfg file in the games root directory to no avail.

edit
I created a config file, was able to run set core=normal but execution of war.exe failed to arm11 error on latest luma9.0

Ideas?

Help

can you build it for me please i dont have access to a windows/linux or mac computer ATM im on my chromebook which cant build this so can u build it for me please and upload it so i can download it thx

libretro

why didn't you fork our repo and work from that instead? that way your edits could be upstreamed

DosBox and Stack Errors

Hiya.

I've been experiencing stack errors when using the DosBox core. I've tried several different builds from 1.3.3 to the most recent. All give me the same Kernel Panic error. At first I thought the error was program-specific, but since I'm experiencing it across multiple programs in different builds of the emulator, that doesn't appear to be the case. I've read that the most recent builds of Luma don't play well with Retroarch in general, so is this an optimization issue that could be addressed in a subsequent build?

Thanks for your time.

Implement mouse, keyboard

This needs to have a mouse and keyboard to be of any real use.

I'm thinking Circle Pad for the mouse, L/R for left/right click, and if it's possible with libretro, a touch keyboard.

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