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Covers all stages of the 3D creation process, as well as the theory side of things. Helpful for 2D artists as well.

Home Page: https://sidney-eliot.github.io/3d-artists-handbook

Python 100.00%
3d blender marmoset sculpting substance-painter unreal-engine art character-art zbrush texturing

3d-artists-handbook's Introduction

๐Ÿ‘‹ Hi, Iโ€™m Sidney

  • ๐Ÿ’œ Iโ€™m a 3D Character Artist, Programmer and am also interested in Digital 2D Art, Photography as well as Game Design and Interface Design, UX matters.

    I'm also the author of the 3D Artist's Handbook.

  • ๐Ÿงฐ My creative software toolkit consists of:
Blender ZBrush Substance Painter Marmoset Toolbag
3D Coat Unreal Engine Unity Photoshop
Clip Studio Paint Procreate

And of those ZBrush and Blender is where I spend most of my time.

  • ๐Ÿงฐ I intend to expand my software toolkit with:

    Marvelous Designer Maya Cry Engine Plasticity Mari Arnold
  • โŒจ๏ธ The programming languages I use are:

  • ๐Ÿ—ฃ๏ธ I can speak:

    English native
    German native
    French a bit
    Japanese learning
  • ๐Ÿ“ซ You can reach me through:

    epicrex
    sidney-eliot

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