sightstoneofficial / legendaryclient Goto Github PK
View Code? Open in Web Editor NEWLegendaryClient, rebooted
LegendaryClient, rebooted
Anybody want to help with pvpnetconnect?
https://github.com/eddy5641/RtmpsLegendaryClient
This is going to be my second LegendaryClient using rtmp-sharp instead of pvpnetconnect
Disclamer, I have never used rtmp-sharp
Where is it suposed to be located so i can copy it there?
Also on EUN featured games and news doesnt show up.
Its not in the github either
http://puu.sh/b0eGe/381f9c42e9.png
happens when loading newsJSON, region is null when it should be {LegendaryClient.Logic.Region.EUN}
Missing reference? Wrong dll? I DUNNO WHY THIS DOES NOT WORK PROPERLY. can you please upload a truly 100% working push of your master file??
Lets try to get automatic/selective replays to work
I get "champions table" not found error from sql when trying to debug. Any solutions?
Do not ask if this repository is dead. I am working on a project with some friends to create a RTS and MOBA style game called uprising
Title says it all.
hi
how to run the legendary client?
i downloaded this .zip https://github.com/eddy5641/LegendaryClient/releases/tag/2.0.1.0
http://i39.servimg.com/u/f39/17/68/53/27/sin_ta10.png
If someone creates ranked queue then in friends it says that he's "in game as Shyvana"
Also the last ping address (95.172.65.1) is european server and is disabled for EUNE.
Automatically downloads latest LegendaryClient version and installs it
want garena support
Known Bugs:
Unable to download patch
No game sounds [An enemy has been slain]
logout crash glitch [Close, logout might work]
custom game multiple starts [uses official lol game client]
must use auto accept queue or legendary client will crash
edit runes doesnt work
can't change rune/mastery pages when in game [uses previous ones]
unable to receive game invite due to rito changes in gameinvite [xmpp -> rtmp]
notifications don't work [the entire popup]
new game modes have RANDOM NAMES
replays do not work [in dev]
lol must be uptodate
League crashes on game startup, Do not submit this bug again
I cant login with my acc lvl30 but with new acc lvl1 all work!
AccLvL30-> http://imgup.com/data/images/19029.jpg
Gota remember to fix this
'Controls\TeamControl.xaml' cannot be found.
'Windows\TeamBuilderPage.xaml' cannot be found.
I have received all drawings from my artist, I will start work on the New UI
No Invitation Id was received. Report to Eddy5641 [https://github.com/Eddy5641/LegendaryClient/issues/new]
Legendary Client stops working right as it is loading the featured games. Not sure if this is causing the problem, or if it is something that loads at the same time.
Hi, I just download the new release LegendaryClient in https://github.com/eddy5641/LegendaryClient/releases .
But, when I start the client I got a instant crash.
I can see the log "starting Patcher..." and then got a crashed.
The previous version is starting successfully, but It said "[5:21 AM] Checking if League of Legends is Up-To-Date
[5:21 AM] League of Legends is not Up-To-Date. Please Update League Of Legends" even my LoL client is latest.
I'm so glad you if you leave a comment sir.
Thanks for reading. I hope I can use the Legendary Client.
Not pushing yet
Maybe it's just me, but I can't get the current master to compile. I have also tried version 2.0.1.0. As soon as I open in Visual Studio, I get errors about Controls/TeamControl.xaml not being found. I also get "The Project File contains a property value that is not valid." Once I attempt to build, this is my log.
1>------ Build started: Project: PVPNetConnect, Configuration: Debug Any CPU ------
2>------ Build started: Project: Patcher, Configuration: Debug Any CPU ------
1> Restoring NuGet packages...
1> To prevent NuGet from downloading packages during build, open the Visual Studio Options dialog, click on the Package Manager node and uncheck 'Allow NuGet to download missing packages'.
1> All packages listed in packages.config are already installed.
1>CSC : error CS2001: Source file 'RiotObjects\Platform\Gameinvite\Contract\Member.cs' could not be found
2> Restoring NuGet packages...
2> To prevent NuGet from downloading packages during build, open the Visual Studio Options dialog, click on the Package Manager node and uncheck 'Allow NuGet to download missing packages'.
2> All packages listed in packages.config are already installed.
2>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1635,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "ICSharpCode.SharpZipLib". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
2>C:\Users\nileh_000\Desktop\LegendaryClient-2.0.1.0\Patcher\Program.cs(1,7,1,18): error CS0246: The type or namespace name 'ICSharpCode' could not be found (are you missing a using directive or an assembly reference?)
2>C:\Users\nileh_000\Desktop\LegendaryClient-2.0.1.0\Patcher\Program.cs(2,7,2,18): error CS0246: The type or namespace name 'ICSharpCode' could not be found (are you missing a using directive or an assembly reference?)
3>------ Build started: Project: LegendaryClient, Configuration: Debug Any CPU ------
4>------ Build started: Project: ReplayHandler, Configuration: Debug Any CPU ------
4> Restoring NuGet packages...
4> To prevent NuGet from downloading packages during build, open the Visual Studio Options dialog, click on the Package Manager node and uncheck 'Allow NuGet to download missing packages'.
4> All packages listed in packages.config are already installed.
4> ReplayHandler -> C:\Users\nileh_000\Desktop\LegendaryClient-2.0.1.0\ReplayHandler\bin\Debug\ReplayHandler.exe
3>C:\Users\nileh_000\Desktop\LegendaryClient-2.0.1.0\LegendaryClient\LegendaryClient.csproj(32,3): warning MSB4011: "C:\Program Files (x86)\MSBuild\12.0\Microsoft.Common.props" cannot be imported again. It was already imported at "C:\Users\nileh_000\Desktop\LegendaryClient-2.0.1.0\LegendaryClient\LegendaryClient.csproj (3,3)". This is most likely a build authoring error. This subsequent import will be ignored.
3>C:\Users\nileh_000\Desktop\LegendaryClient-2.0.1.0\LegendaryClient\LegendaryClient.csproj(932,3): warning MSB4011: "C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v12.0\SSDT\Microsoft.Data.Tools.Schema.Sql.UnitTesting.targets" cannot be imported again. It was already imported at "C:\Users\nileh_000\Desktop\LegendaryClient-2.0.1.0\LegendaryClient\LegendaryClient.csproj (930,3)". This is most likely a build authoring error. This subsequent import will be ignored.
3> Restoring NuGet packages...
3> To prevent NuGet from downloading packages during build, open the Visual Studio Options dialog, click on the Package Manager node and uncheck 'Allow NuGet to download missing packages'.
3> Installing 'MahApps.Metro 0.10.1.1'.
3> Installing 'log4net 2.0.3'.
3> Successfully installed 'MahApps.Metro 0.10.1.1'.
3> Successfully installed 'log4net 2.0.3'.
3> All packages listed in packages.config are already installed.
3>C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.WinFx.targets(268,9): error BG1002: File 'Controls\TeamControl.xaml' cannot be found.
3>C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.WinFx.targets(268,9): error BG1003: The project file contains a property value that is not valid.
========== Build: 1 succeeded, 3 failed, 0 up-to-date, 0 skipped ==========
Copy icdebug.log [version 2.0.1.0]
Tell me what happend [what page were you on]
This is all I will need
Please put the region you are using
Please put the visual studio error message [Screen Shots are Nice]
Please put where the program crashed
Doing this will let me be able to help you more efficiently
Tried on several accounts, it simply denies my login info is correct.
Sometimes it will give me "Riots servers are currently unavailable." as well.
This is on NA server, I am using 4.8.test. I also have tried on 2 different PCs.
Solved: Symbols in the password fails the login
I cant open project (can) but have this error
LegendaryClient\LegendaryClient.csproj: Error on line 0. Expected 'ENCODING' but found 'utf-8'.
Remember this
<config:ModuleEntry xmlns:config="com.riotgames.platform.gameclient.config.*" xmlns:fx="http://ns.adobe.com/mxml/2009">
config:extraData/
config:modulePathmod/ivi/mod_ivi.dat/config:modulePath
config:nameInvite/config:name
config:providers
<fx:Vector type="com.riotgames.platform.gameclient.config.ProviderEntry">
config:ProviderEntry
config:interfaceClassNamecom.riotgames.pvpnet.invite::IInviteProvider/config:interfaceClassName
/config:ProviderEntry
/fx:Vector
/config:providers
/config:ModuleEntry
The given key was not present in the dictionary.
Does anyone know what this means?
Umm make a mistake with the patcher 2.0.0.1 so this patch has been removed
It would create folders like this
C:\LegendaryClient-28d1ed8941b14b1bb813e809a282fde015a1b184\LegendaryClient\bin\Release\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp
The items will be copied into temp until the program crashed
add riots sounds [champ select, play page]
Hello,
When i try to compile the Patcher, i have an error on this line :
Stream inStream = File.OpenRead(Path.Combine("temp", "1.0.1.2.zip"));
What is this zip file ? where i can build it ? or found it ?
Thanks
Hi Eddy :D
I found a problem in the library PVPNetConnect.
I think that the IP of the EUW Server is wrong.
The DLL says this address:
eu.lol.riotgames.com
But instead of lol.properties I find these ips:
regionTag=euw
rssStatusURLs=null
host=prod.euw1.lol.riotgames.com
xmpp_server_url=chat.euw1.lol.riotgames.com
lq_uri=https://lq.euw1.lol.riotgames.com
lobbyLandingURL=http://landing.leagueoflegends.com/spectator_swf/landingPage.swf
loadModuleChampionDetail=true
featuredGamesURL=http://spectator.euw1.lol.riotgames.com:80/observer-mode/rest/featured
storyPageURL=http://www.leagueoflegends.com/story
ekg_uri=https://ekg.riotgames.com
riotDataServiceDataSendProbability=1.0
platformId=EUW1
In fact, your client gives me this error: "Riots servers are currently unavailable."
Could you solve this problem?
PS: Congratulations for the beautiful client ๐ and sorry for my English
Contact me at [email protected]
Client stays updating and says League is not up to date, when it actually is since I can play.
Im on oce, stops working. I have visual studio (Pretty obvious by my github)
Im using 2.0.0 because i cant get your source to compile but im working on it.
Will be worked on
I do not see the LAN server
can you add?
thank you :)
Been about a month since the last time I decided to pull from this repo, but as of now whenever I pull it I end up getting errors with the LegendaryClient.csproj on line 89. Then even after downloading an older version of that I'm still missing multiple references that I have found and attempted to add but still have no success on compiling it. How the hell are people even still able to use this?
I am aware that LegendaryClient crashes on start. This is a json error and will be fixed as soon as possible
how to play in LAN server with legendary client?
get only LAS server
help me please :(
LogTextBox("Checking for existing League of Legends Installation");
GameLocation = Path.Combine("League of Legends", "RADS");
string rootPath = Microsoft.Win32.Registry.GetValue(
@"HKEY_LOCAL_MACHINE\Software\Riot Games\League Of Legends",
"Path",
"")
.ToString();
if (Directory.Exists(GameLocation))
{
RetrieveCurrentInstallation = true;
}
else if (Directory.Exists(Path.Combine(rootPath,"RADS")))
{
RetrieveCurrentInstallation = true;
GameLocation = Path.Combine(rootPath,"RADS");
}
else
{
LogTextBox("Unable to find existing League of Legends. Copy your League of Legends folder into + "
+ Client.ExecutingDirectory
+ " to make the patching process quicker");
}
on the PatcherPage.xaml.cs page a client version number is downloaded and checked by a series of if statements.
At line 399 and line 402 a string/text file is downloaded with a line ending char \n in them. But the check at line 425 does not remove it and the check fails. Maybe we should remove all white space and line endings before the check or reformat the remote files.
line 399: var version = new WebClient().DownloadString("http://eddy5641.github.io/LegendaryClient/Version");
line 402: var versiontoint = new WebClient().DownloadString("http://eddy5641.github.io/LegendaryClient/VersionAsInt");
//This will fail because: "2.0.0.0" == "2.0.0.0\n"
line 425: else if (Client.LegendaryClientVersion == version)
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.