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legendaryclient's Issues

Currently Known Bugs [INPROGRESS]

GENERAL

  • trying to enter champion select crashes the game {PATCHED}
  • friends cant be added {UNFINISHED}
  • EU West is not functioning {UNFINISHED} #8
  • asdf

CUSTOM GAME

  • bots can't be added {UNFINISHED} #17
  • asdf

Language file is missing

Where is it suposed to be located so i can copy it there?
Also on EUN featured games and news doesnt show up.

Crash EUNE

happens when loading newsJSON, region is null when it should be {LegendaryClient.Logic.Region.EUN}

New Version Problem

I just downloaded the last release and I keep getting this.

Yes, I have my League Of Legends folder inside.

image

Replays

Lets try to get automatic/selective replays to work

NOT DEAD

Do not ask if this repository is dead. I am working on a project with some friends to create a RTS and MOBA style game called uprising

Friend creating ranked

If someone creates ranked queue then in friends it says that he's "in game as Shyvana"

Also the last ping address (95.172.65.1) is european server and is disabled for EUNE.

README Know Bugs

These are Known Bugs, Please Don't re-post them, It will only slow down the time that I get to patch the bugs

Known Bugs:
Unable to download patch
No game sounds [An enemy has been slain]
logout crash glitch [Close, logout might work]
custom game multiple starts [uses official lol game client]
must use auto accept queue or legendary client will crash
edit runes doesnt work
can't change rune/mastery pages when in game [uses previous ones]
unable to receive game invite due to rito changes in gameinvite [xmpp -> rtmp]
notifications don't work [the entire popup]
new game modes have RANDOM NAMES
replays do not work [in dev]
lol must be uptodate

Crashing

League crashes on game startup, Do not submit this bug again

New UI Finished

I have received all drawings from my artist, I will start work on the New UI

Startup Issue

Legendary Client stops working right as it is loading the featured games. Not sure if this is causing the problem, or if it is something that loads at the same time.

Crashed by the new release LegendaryClient

Hi, I just download the new release LegendaryClient in https://github.com/eddy5641/LegendaryClient/releases .

But, when I start the client I got a instant crash.

I can see the log "starting Patcher..." and then got a crashed.

The previous version is starting successfully, but It said "[5:21 AM] Checking if League of Legends is Up-To-Date
[5:21 AM] League of Legends is not Up-To-Date. Please Update League Of Legends" even my LoL client is latest.

I'm so glad you if you leave a comment sir.

Thanks for reading. I hope I can use the Legendary Client.

Can't compile current master.

Maybe it's just me, but I can't get the current master to compile. I have also tried version 2.0.1.0. As soon as I open in Visual Studio, I get errors about Controls/TeamControl.xaml not being found. I also get "The Project File contains a property value that is not valid." Once I attempt to build, this is my log.


1>------ Build started: Project: PVPNetConnect, Configuration: Debug Any CPU ------
2>------ Build started: Project: Patcher, Configuration: Debug Any CPU ------
1> Restoring NuGet packages...
1> To prevent NuGet from downloading packages during build, open the Visual Studio Options dialog, click on the Package Manager node and uncheck 'Allow NuGet to download missing packages'.
1> All packages listed in packages.config are already installed.
1>CSC : error CS2001: Source file 'RiotObjects\Platform\Gameinvite\Contract\Member.cs' could not be found
2> Restoring NuGet packages...
2> To prevent NuGet from downloading packages during build, open the Visual Studio Options dialog, click on the Package Manager node and uncheck 'Allow NuGet to download missing packages'.
2> All packages listed in packages.config are already installed.
2>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1635,5): warning MSB3245: Could not resolve this reference. Could not locate the assembly "ICSharpCode.SharpZipLib". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
2>C:\Users\nileh_000\Desktop\LegendaryClient-2.0.1.0\Patcher\Program.cs(1,7,1,18): error CS0246: The type or namespace name 'ICSharpCode' could not be found (are you missing a using directive or an assembly reference?)
2>C:\Users\nileh_000\Desktop\LegendaryClient-2.0.1.0\Patcher\Program.cs(2,7,2,18): error CS0246: The type or namespace name 'ICSharpCode' could not be found (are you missing a using directive or an assembly reference?)
3>------ Build started: Project: LegendaryClient, Configuration: Debug Any CPU ------
4>------ Build started: Project: ReplayHandler, Configuration: Debug Any CPU ------
4> Restoring NuGet packages...
4> To prevent NuGet from downloading packages during build, open the Visual Studio Options dialog, click on the Package Manager node and uncheck 'Allow NuGet to download missing packages'.
4> All packages listed in packages.config are already installed.
4> ReplayHandler -> C:\Users\nileh_000\Desktop\LegendaryClient-2.0.1.0\ReplayHandler\bin\Debug\ReplayHandler.exe
3>C:\Users\nileh_000\Desktop\LegendaryClient-2.0.1.0\LegendaryClient\LegendaryClient.csproj(32,3): warning MSB4011: "C:\Program Files (x86)\MSBuild\12.0\Microsoft.Common.props" cannot be imported again. It was already imported at "C:\Users\nileh_000\Desktop\LegendaryClient-2.0.1.0\LegendaryClient\LegendaryClient.csproj (3,3)". This is most likely a build authoring error. This subsequent import will be ignored.
3>C:\Users\nileh_000\Desktop\LegendaryClient-2.0.1.0\LegendaryClient\LegendaryClient.csproj(932,3): warning MSB4011: "C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v12.0\SSDT\Microsoft.Data.Tools.Schema.Sql.UnitTesting.targets" cannot be imported again. It was already imported at "C:\Users\nileh_000\Desktop\LegendaryClient-2.0.1.0\LegendaryClient\LegendaryClient.csproj (930,3)". This is most likely a build authoring error. This subsequent import will be ignored.
3> Restoring NuGet packages...
3> To prevent NuGet from downloading packages during build, open the Visual Studio Options dialog, click on the Package Manager node and uncheck 'Allow NuGet to download missing packages'.
3> Installing 'MahApps.Metro 0.10.1.1'.
3> Installing 'log4net 2.0.3'.
3> Successfully installed 'MahApps.Metro 0.10.1.1'.
3> Successfully installed 'log4net 2.0.3'.
3> All packages listed in packages.config are already installed.
3>C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.WinFx.targets(268,9): error BG1002: File 'Controls\TeamControl.xaml' cannot be found.
3>C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.WinFx.targets(268,9): error BG1003: The project file contains a property value that is not valid.
========== Build: 1 succeeded, 3 failed, 0 up-to-date, 0 skipped ==========

Sending Bug Reports

Copy icdebug.log [version 2.0.1.0]
Tell me what happend [what page were you on]
This is all I will need

README Before you Post A Bug

Please put the region you are using
Please put the visual studio error message [Screen Shots are Nice]
Please put where the program crashed

Doing this will let me be able to help you more efficiently

"Your username or password is incorrect!"

Tried on several accounts, it simply denies my login info is correct.

Sometimes it will give me "Riots servers are currently unavailable." as well.

This is on NA server, I am using 4.8.test. I also have tried on 2 different PCs.

Solved: Symbols in the password fails the login

Visual Studio 2013

I cant open project (can) but have this error

LegendaryClient\LegendaryClient.csproj: Error on line 0. Expected 'ENCODING' but found 'utf-8'.

Gameinvites

Remember this
<config:ModuleEntry xmlns:config="com.riotgames.platform.gameclient.config.*" xmlns:fx="http://ns.adobe.com/mxml/2009">
config:extraData/
config:modulePathmod/ivi/mod_ivi.dat/config:modulePath
config:nameInvite/config:name
config:providers
<fx:Vector type="com.riotgames.platform.gameclient.config.ProviderEntry">
config:ProviderEntry
config:interfaceClassNamecom.riotgames.pvpnet.invite::IInviteProvider/config:interfaceClassName
/config:ProviderEntry
/fx:Vector
/config:providers
/config:ModuleEntry

Login Issue

The given key was not present in the dictionary.

Does anyone know what this means?

Fix Patcher + Fix PVPNetConnect

Umm make a mistake with the patcher 2.0.0.1 so this patch has been removed
It would create folders like this
C:\LegendaryClient-28d1ed8941b14b1bb813e809a282fde015a1b184\LegendaryClient\bin\Release\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp\Temp
The items will be copied into temp until the program crashed

File 1.0.1.2.zip

Hello,

When i try to compile the Patcher, i have an error on this line :
Stream inStream = File.OpenRead(Path.Combine("temp", "1.0.1.2.zip"));

What is this zip file ? where i can build it ? or found it ?
Thanks

EUW Issue

Hi Eddy :D
I found a problem in the library PVPNetConnect.
I think that the IP of the EUW Server is wrong.
The DLL says this address:
eu.lol.riotgames.com

But instead of lol.properties I find these ips:


regionTag=euw
rssStatusURLs=null
host=prod.euw1.lol.riotgames.com
xmpp_server_url=chat.euw1.lol.riotgames.com
lq_uri=https://lq.euw1.lol.riotgames.com
lobbyLandingURL=http://landing.leagueoflegends.com/spectator_swf/landingPage.swf
loadModuleChampionDetail=true
featuredGamesURL=http://spectator.euw1.lol.riotgames.com:80/observer-mode/rest/featured
storyPageURL=http://www.leagueoflegends.com/story
ekg_uri=https://ekg.riotgames.com
riotDataServiceDataSendProbability=1.0
platformId=EUW1


In fact, your client gives me this error: "Riots servers are currently unavailable."
Could you solve this problem?

PS: Congratulations for the beautiful client ๐Ÿ˜„ and sorry for my English

Issue starting client

Client stays updating and says League is not up to date, when it actually is since I can play.

When i get ingame client crashes

Im on oce, stops working. I have visual studio (Pretty obvious by my github)

Im using 2.0.0 because i cant get your source to compile but im working on it.

EUW

Will be worked on

Used to be able to download the whole repo and compile...

Been about a month since the last time I decided to pull from this repo, but as of now whenever I pull it I end up getting errors with the LegendaryClient.csproj on line 89. Then even after downloading an older version of that I'm still missing multiple references that I have found and attempted to add but still have no success on compiling it. How the hell are people even still able to use this?

Crashing

I am aware that LegendaryClient crashes on start. This is a json error and will be fixed as soon as possible

LAN server

how to play in LAN server with legendary client?

get only LAS server

help me please :(

Import game location from registry

  LogTextBox("Checking for existing League of Legends Installation");
                GameLocation = Path.Combine("League of Legends", "RADS");
                string rootPath = Microsoft.Win32.Registry.GetValue(
                    @"HKEY_LOCAL_MACHINE\Software\Riot Games\League Of Legends",
                    "Path", 
                    "")
                    .ToString();
                if (Directory.Exists(GameLocation))
                {
                    RetrieveCurrentInstallation = true;
                }
                else if (Directory.Exists(Path.Combine(rootPath,"RADS")))
                {
                    RetrieveCurrentInstallation = true;
                    GameLocation = Path.Combine(rootPath,"RADS");
                }
                else
                {
                    LogTextBox("Unable to find existing League of Legends. Copy your League of Legends folder into + "
                        + Client.ExecutingDirectory
                        + " to make the patching process quicker");
                }

Small bug in version check

on the PatcherPage.xaml.cs page a client version number is downloaded and checked by a series of if statements.
At line 399 and line 402 a string/text file is downloaded with a line ending char \n in them. But the check at line 425 does not remove it and the check fails. Maybe we should remove all white space and line endings before the check or reformat the remote files.

line 399: var version = new WebClient().DownloadString("http://eddy5641.github.io/LegendaryClient/Version");
line 402: var versiontoint = new WebClient().DownloadString("http://eddy5641.github.io/LegendaryClient/VersionAsInt");
//This will fail because: "2.0.0.0" == "2.0.0.0\n"
line 425: else if (Client.LegendaryClientVersion == version)

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