Plane.so doc
#42
Objective: determine the current functionality in the current build (as of date of issue creation i.e. 21.1.2024), identify what data is being stored/retrieved, what data/contributions & classifications is being sent, and identifying value, gameplay and ways to improve
How does it feel to "play" Star Sailors? How does "playing" this build change our views of the "first hour of gameplay" goals originally written out in December?
Identifying data sources and more builds. Identifying Unity requirements (e.g. planet generator). A comprehensive identification process must be undertaken to ensure that what we choose to build and sink resources into will actually be useful. Finally, determining a packaging solution & roll-out plan for the sytizen
repository, as well as the creation of any APIs & hosting on Supabase that needs to take place.
What changes/improvements to the UI need to be made/designed & implemented?
Index
Home page shows feed, specifically MultiClassificationFeed
. There is currently no limit to how many posts are shown on this feed, and as of now it only shows the post creator, their avatar, the post content and the time the post was sent.
Garden
Desktop
Removing the header menu from the garden page was a masterstroke, so thanks Nathan.
Description -> background image (that will be replaced) with the "profile picture" of each planet overlaid on top. Each picture provides a deeplink to the planet's page (not the instance). Currently, the pictures are set onto different parts of the page, at random - so each refresh will send the item to a different spot.
We need to find a layout & background that allows the planets to be shown in a more traditional format, to scale.
Also keep in mind that currently we're essentially showing all the planets that exist in-game/in the main collection, in reality "your garden" should only be showing planets you've collected/have rights to.
Parent components
Header navigation
I think we're all in agreement that for now, having a horizontal layout for our navigation is the way to go (on desktop). However, a few things need to be changed:
- A logo needs to be placed on the header
- Profile-based menu needs to be added
- Preferably centre the component structure
For desktop it should be fine, but I'm thinking that more texturing might be required. On mobile, we obviously won't be using a large horizontal menu, however I think that we still need to look into some layouts for how mobile games display lots of content. I don't want to go down the Eve Online or Hades' Star route (e.g. using holographic textures to make the mass of text "acceptable" because at least it's in a "generic sci-fi format"); I want to use clever spacing & texturing/wallpapering to achieve a desirable spread of content & whitespace/gameplay actions.
I've noticed that on desktop (at least, on the Arc browser), clicking on links in the navigation (on desktop) can just result in the page being refreshed/going to the same page; you have to click on the button again to be sent to the desired page.