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Non-photorealistic rendered bunny (project for EPFL's course Introduction to Computer Graphics).

C++ 64.16% Objective-C 13.56% F# 2.94% C 19.34%

nprbunny's Introduction

NPRBunny

Artistic non-photorealistic rendering project for EPFL course Introduction to Computer Graphics. Using OpenGL shaders, homemade textures and tweaks, it renders your favorite mesh like a very talented artist would do with a pen.

These libraries are required:

This project should run on any graphic card that support GLSL 1.3 or more (OpenGL 3+), on any OS. You may need to execute the program from the src/ directory, or move src/shaders in your working directory and moving data in the parent directory.

usage: nprbunny [path to rendered obj]

Created by Erwan Lucas, Joachim Joyaux and Stanislas Signoud, december 2012, based on course material and lab framework from EPFL course Introduction to Computer Graphics).

nprbunny's People

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