sim642 / airtraffic Goto Github PK
View Code? Open in Web Editor NEWSingle- and multiplayer game about being an air traffic controller
License: MIT License
Single- and multiplayer game about being an air traffic controller
License: MIT License
Replace temporary host chooser with a nice menu.
Server crashes when it receives TCP from second client.
Instead of potentially infinite loops to randomly choose Runway/Scenery/Aircraft and check conditions, do filtering instead and choose from that list randomly without worry.
Menu is counter-intuitive to use with keyboard when the rest of the game is mouse based. More consistent controls are needed.
When a client is connected to a server and it disconnects, then the client's menu will remain unchanged although it's not networking anymore.
Make the scenery contain a grid of roads not intersecting with any sceneries.
Sometimes when aircraft are starting to land they do a 180 and start to rotate back in the right direction.
Aircrafts need to be synced over the network to ensure all clients the same scenario. This would fix problems with different FPS and ping for clients.
Game crashes when it is pathed right at the moment it starts landing. Aircraft::Land == 0
This project needs an open-source license.
Allow surface template to turn it on and off. Also allow for changing of parameters of noise.
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