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Automatically exported from code.google.com/p/micropolis
What steps will reproduce the problem?
1. Start Micropolis
2. Click Load City on the New City dialog
3. Select a city that was saved with the Disasters option turned off
What is the expected output? What do you see instead?
Expected output is Disasters option turned off.
Instead, the Disasters option is enabled.
Original issue reported on code.google.com by [email protected]
on 10 Oct 2013 at 2:57
What steps will reproduce the problem?
1. Click on the web version link
What is the expected output? What do you see instead?
HTTP Status 503 error to http:/server/amfGateway
Using Google Chrome
Original issue reported on code.google.com by [email protected]
on 14 Nov 2012 at 12:36
Integrate changes from http://git.zerfleddert.de/cgi-bin/gitweb.cgi/micropolis
Original issue reported on code.google.com by [email protected]
on 7 Feb 2008 at 1:16
Hi, I just played the game yesterday and I really appreciated, it's nostalgic,
makes me remember the good ol' 90s gaming days···
I did find a translation tool ingame and I realized how easy to contribute,
here are the files·
Original issue reported on code.google.com by [email protected]
on 2 Aug 2014 at 5:56
Attachments:
Try loading a simcity classic city and will get an error. (bigcity.exe)
a game edited in terrain editor will load but wont have any cash or will show on where everything is meant to be located at. Does not matter if this was a classic file or a micro file .cty. (smtm.cty)
I have attached both files for reference the big city file is from classic and
the other one I had done in micro and edited in terrain editor.
Original issue reported on code.google.com by [email protected]
on 1 Apr 2013 at 9:55
Attachments:
What steps will reproduce the problem?
1. svn checkout
2. cd MicropolisCore/src
3. make
What is the expected output? What do you see instead?
I expect to see make finish succesfully, but instead I get this:
cc1plus: warning: command line option "-Wstrict-prototypes" is valid for
Ada/C/ObjC but not for C++
gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O2 -Wall
-Wstrict-prototypes -fPIC -Isrc -I/usr/local/include -I/usr/include/python2.7
-c src/main.cpp -o objs/temp.linux-x86_64-2.7/src/main.o
cc1plus: warning: command line option "-Wstrict-prototypes" is valid for
Ada/C/ObjC but not for C++
src/main.cpp: In function ‘bool testDirectory(const std::string&, const
char*)’:
src/main.cpp:96:35: error: no matching function for call to ‘stat::stat(const
char*, stat*)’
/usr/include/bits/stat.h:47:3: note: candidates are: stat::stat()
/usr/include/bits/stat.h:47:3: note: stat::stat(const stat&)
src/main.cpp:96:69: error: ‘S_ISDIR’ was not declared in this scope
error: command 'gcc' failed with exit status 1
make[1]: *** [objs/lib.linux-x86_64-2.7/_micropolisengine.so] Error 1
make[1]: Leaving directory
`/home/pmjdebruijn/micropolis/micropolis-read-only/MicropolisCore/src/Micropolis
Engine'
make: *** [build_micropolisEngine] Error 2
What version of the product are you using? On what operating system?
I'm trying to build svn-r511, on Ubuntu Natty:
$ dpkg -S /usr/include/bits/stat.h
libc6-dev: /usr/include/bits/stat.h
$ gcc -v
Using built-in specs.
COLLECT_GCC=gcc
COLLECT_LTO_WRAPPER=/usr/lib/x86_64-linux-gnu/gcc/x86_64-linux-gnu/4.5.2/lto-wra
pper
Target: x86_64-linux-gnu
Configured with: ../src/configure -v --with-pkgversion='Ubuntu/Linaro
4.5.2-8ubuntu4' --with-bugurl=file:///usr/share/doc/gcc-4.5/README.Bugs
--enable-languages=c,c++,fortran,objc,obj-c++ --prefix=/usr
--program-suffix=-4.5 --enable-shared --enable-multiarch
--with-multiarch-defaults=x86_64-linux-gnu --enable-linker-build-id
--with-system-zlib --libexecdir=/usr/lib/x86_64-linux-gnu
--without-included-gettext --enable-threads=posix
--with-gxx-include-dir=/usr/include/c++/4.5 --libdir=/usr/lib/x86_64-linux-gnu
--enable-nls --with-sysroot=/ --enable-clocale=gnu --enable-libstdcxx-debug
--enable-libstdcxx-time=yes --enable-plugin --enable-gold --enable-ld=default
--with-plugin-ld=ld.gold --enable-objc-gc --disable-werror --with-arch-32=i686
--with-tune=generic --enable-checking=release --build=x86_64-linux-gnu
--host=x86_64-linux-gnu --target=x86_64-linux-gnu
Thread model: posix
gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
$ /lib/x86_64-linux-gnu/libc-2.13.so
GNU C Library (Ubuntu EGLIBC 2.13-0ubuntu13) stable release version 2.13, by
Roland McGrath et al.
Copyright (C) 2011 Free Software Foundation, Inc.
This is free software; see the source for copying conditions.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.
Compiled by GNU CC version 4.5.2.
Compiled on a Linux 2.6.38 system on 2011-04-11.
Available extensions:
crypt add-on version 2.1 by Michael Glad and others
GNU Libidn by Simon Josefsson
Native POSIX Threads Library by Ulrich Drepper et al
BIND-8.2.3-T5B
libc ABIs: UNIQUE IFUNC
For bug reporting instructions, please see:
<http://www.debian.org/Bugs/>.
Original issue reported on code.google.com by [email protected]
on 30 Jul 2011 at 2:53
What steps will reproduce the problem?
1.play for an amount of time generally once I get to 15,000 citizens
2.
3.
What is the expected output? What do you see instead?
Game should continue to play (you see cars no longer moving on roads, unpowered
buildings continue to blink even once they are connected to power grid, and
time stops. Also Budget window or About window open with just white space.
What version of the product are you using? On what operating system?
Version 1.1 on Windows 7 64 bit.
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 10 Mar 2013 at 7:14
The makefiles are old and out of date.
The build system needs to be modernized and rationalized.
It should support multiple platforms (Linux and MacOS -- but not Windows
since that's build with Visual Studio).
It might be nice to put the code into XCode on the Mac, but right now it's
simply compiled with the same makesfiles that Linux uses.
It should probably use the Python extension setup.py system to compile and
install Python extensions (or at least I think it should -- there may be
reasons to do it differently).
There should be a way to build it without SWIG being installed. So "make
clean" should not delete the files generated by SWIG, but there can be an
option or another "cleanswig" target that also cleans out the SWIG stuff to
force it to be regenerated.
Note that the SWIG generated files are checked into subversion, to make it
possible for people who don't have SWIG installed to build the code.
SWIG is only required if you're actually changing the interfaces it's
wrapping.
There should be a way to package and install an application and a
distribution file or installer on each of the platforms supported (Linux,
MacOS, Windows).
There is not currently any special support for packaging MicropolisCore as
an OLPC activity (that should be another issue), but when there is, the
makefiles should be able to generate it, and package a distribution file.
Original issue reported on code.google.com by [email protected]
on 1 Apr 2008 at 9:31
What steps will reproduce the problem?
When starting the GTK/Pango/Cairo version of Micropolis, one will see a very
long descriptive window bar title. Also the window has no icon set.
Please checkout the annoted screenshot for more information.
What is the expected output? What do you see instead?
I would expect the window bar title to be something like "Micropolis City
Simulator" not "Open Source Micropolis on Python/GTK/Cairo/Pango".
Original issue reported on code.google.com by [email protected]
on 30 Jul 2011 at 5:10
Attachments:
Since Ubuntu is very popular system, and Unity is about to become a lot more
portable with the switch to Qt, I think MicropolisJ should have Unity support
by the use of libjayatana. Screenshot provided is with the PPA installed.
Original issue reported on code.google.com by [email protected]
on 3 Jun 2014 at 7:03
Attachments:
I playing the game and I compare the other version and noticed that The Java
version not have Missions like the older version
So why not add missions, maybe using differents locations or using historical
event for that mission:
* Like Chile 22 may 1960 Earthquake (9,5Mw, 9,6 Ml) or Resent Japan earthquake
(9,1Mw, 8,5Ml)
* Chernovil Nuclear Dissaster
I think that ussing historical mooment can not only give more credibility, can
save future legal issues or problems
or others (and with custom 'Problen repported' event
I miss mission mode
Original issue reported on code.google.com by [email protected]
on 2 Sep 2013 at 12:43
What steps will reproduce the problem?
1. HAve a good debelop city
2. Look the grhap over time
3. profit
What is the expected output? What do you see instead?
Thge graph reach only the max and no pass more that it
What version of the product are you using? On what operating system?
1.4 java
Please provide any additional information below.
I provide a screenshoot and the save game
Original issue reported on code.google.com by [email protected]
on 30 Jul 2013 at 8:59
Attachments:
What steps will reproduce the problem?
1.Download micropolis v.1.6 for windows
2.Unzip the file
3.Check that I have the latest version of Java installed
4.double click on micropolisj.jar file
5.When it asks me what application to use, I first try java, then javaw, and
finally javaws (all from the java folder in program files(x64))
What is the expected output? What do you see instead?
To see the application running. Instead, when I try using the java and javaw
applications, a black box appears for half a second, and for javaws, a loading
screen comes up, but then gives an error message saying that it can't run the
application.
What version of the product are you using? On what operating system?
Downloaded micropolisj-1.6.zip from this website on the latest update of
windows 8
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 21 Sep 2014 at 7:37
What steps will reproduce the problem?
1. Unknown
2.
3.
What is the expected output? What do you see instead?
The Bulldozer able to take down misplaced zones, etc
What version of the product are you using? On what operating system?
Version 1.2
Please provide any additional information below.
It can only affect trees, power lines, roads, and residentual buildings (the 8
housing units before it turns into a large building)
Original issue reported on code.google.com by [email protected]
on 30 Apr 2013 at 9:48
I have done the localization to german language. Here are the files. Could you
integrate them into the MicropolisJ-Build, please?
Original issue reported on code.google.com by [email protected]
on 10 Nov 2013 at 11:33
Attachments:
A half-complete Swedish translation. I'll probably finish it some day.
Original issue reported on code.google.com by [email protected]
on 15 Jun 2013 at 4:50
Attachments:
I checked the source out of SVN, changed 2 things to get it to compile in Java
1.6 (deleted some code having to do with autoFocusSomething, and removed the
generic specification from a ... combo box? ... declaration). I copied in
tiles___.png and played with the build path so I could get it to run from
Eclipse wiout using Ant. Running on Windows, Java 6. None of that should be
relevant, but anyway ...
I played for a while, but after a long time and filling about 1/3 of the board
I got an OutOfMemoryException. Checking task manager, it was using > 880K
memory.
Original issue reported on code.google.com by [email protected]
on 1 Dec 2013 at 1:31
Since Android uses Java for coding and the Java port of Micropolis includes the
engine in that language, I think it'd be wise to include an Android port. I
have some ideas on the interface too.
Original issue reported on code.google.com by [email protected]
on 28 Feb 2013 at 11:19
Can you make an edition for Android. That would be really great. Thanks
Original issue reported on code.google.com by [email protected]
on 11 Oct 2012 at 9:14
hey if the coders are listening can you implement a creative mode into the game
because sometimes I really do enjoy just to sit back and relax and build as big
as the map but I can't because:
1. I don't have to time to slowly build a city.
2. I don't actually know how to build a good city that can live well
without the constant stress of my freaking roads turning to rubble every five
minutes because my cash is too bloody low.
3. MONEY there should be infinite money in this creative mode because
it is just a massive pain to have to wait bleeding long hours before I get out
the ****ing minus figures.
But i really do like this game it is very well made and also i hope to see a
creative mode in the near future.
yours sincerely Bodge_
Original issue reported on code.google.com by [email protected]
on 2 May 2014 at 9:05
Please build a release of Micropolis for Windows and add to Downloads
Original issue reported on code.google.com by [email protected]
on 16 Oct 2012 at 1:24
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
im supposed to see the game start when i double-click but instead the .jar just
opens as if it were just any normal .jar
What version of the product are you using? On what operating system?
1.6 on windows 8.1
Please provide any additional information below.
i read the readme instructions and did not work, and yes i have java 7
Original issue reported on code.google.com by [email protected]
on 5 May 2014 at 3:36
What steps will reproduce the problem?
1.start a game
2. save the game
3. try to load the save, it isn't there.
What is the expected output? What do you see instead?
I expect the game to save. instead, it tells me it's saved but when i go to
load my city, it's not there.
What version of the product are you using? On what operating system?
ubuntu linux 11.10 micropolis version: ?
Please provide any additional information below.
I know it's not that it's saving it in a different location because there are
pre-loaded save files already there and I've tried to save under a unique file
name and i've tried over-writing an existing save file and again it says that
it saved but when i go to load, the unique named file is non-existent and the
overwritten file isn't overwritten.
Original issue reported on code.google.com by [email protected]
on 24 Apr 2012 at 12:51
What steps will reproduce the problem?
1. Cover every road/rail of your city with a wire
2. Set transportation budget to 0%
3. Observe that your roads/rails will stay in perfect health
What is the expected output? What do you see instead?
Since wires aren't supposed to deteriorate, I would say that I expect
to see the road-with-wire or rail-with-wire tiles to be replaced with
plain old wire tiles.
Original issue reported on code.google.com by [email protected]
on 26 Sep 2013 at 4:14
What steps will reproduce the problem?
1.how do i start
2.how do i start
3.how do i start
What is the expected output? What do you see instead?
how do i start
What version of the product are you using? On what operating system?
how do i start
Please provide any additional information below.
how do i starthow do i starthow do i starthow do i starthow do i starthow do i
starthow do i starthow do i starthow do i starthow do i starthow do i starthow
do i starthow do i starthow do i starthow do i starthow do i starthow do i
starthow do i starthow do i starthow do i starthow do i starthow do i starthow
do i starthow do i starthow do i starthow do i starthow do i starthow do i
starthow do i start
Original issue reported on code.google.com by [email protected]
on 1 Dec 2013 at 6:32
Actually:
The latest Micropolis-Java ship only a .ico file for the game icon
this is Ok in Windows but in Linux if a packager want package Micrhopolis-Java
they cannot use that file, then is recommended using a .png file
The older version writed have one, why not reuse?
Reproduce:
Package Micropolis-Java for a Random Distro and use the .ico for the .desktop
file
try to look if the icon is visible (no)
How solve:
Ship a .png (in sice of 16,22,32,48,64) or a .svg whit a good resolution (for
let the Desktop to resize that .svg)
Original issue reported on code.google.com by [email protected]
on 30 Jul 2013 at 4:07
What steps will reproduce the problem?
1. Load finnigan map
2. Look at population during startup
Bug: The map has a population of 5 million. Only when the game calculates the
population it is being set to 0.
What is the expected output? What do you see instead?
It is an empty map, population should be 0
Original issue reported on code.google.com by [email protected]
on 4 Oct 2014 at 11:50
Here are the 4 translation files for the game in french, I'm missing a few
lines to translate, but most of the work is done.
Original issue reported on code.google.com by [email protected]
on 26 Jun 2013 at 9:06
Attachments:
The pop-up window for the budget keeps appearing every few minutes even after I
have closed the game. I went as far as deleting the game but that didn't get
rid of the problem. It's really annoying.
Original issue reported on code.google.com by [email protected]
on 24 May 2013 at 11:30
What is the expected output? What do you see instead?
When starting the GTK version of Micropolis the entry screen seems to be
802x602 pixels (excluding the window borders). This is too large for netbooks.
On a typical netbook we have 1024x600 screen real-estate, in a bad case, for
example GNOME with two menu bars, would eat 25px top and bottom, only leaving
550px height. And then there is still the window border to fit in.
So ideally the Micropolis entry screen should be at worst 1000x520
What version of the product are you using? On what operating system?
svn revision 512
Original issue reported on code.google.com by [email protected]
on 30 Jul 2011 at 5:02
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
i expect to play but i get nothing
What version of the product are you using? On what operating system?
the newest one for windows
Please provide any additional information below.
i followed the instructions and it just doesnt work
Original issue reported on code.google.com by [email protected]
on 18 Dec 2013 at 3:23
What steps will reproduce the problem?
1. Turn off Disasters
2. Build Seaport and bridge in path boat takes
3. Wait for Boat to crash
What is the expected output? What do you see instead?
With Disasters turned off the boat should not crash into the bridge. Instead
boats crash and sometimes fires start as a result.
What version of the product are you using? On what operating system?
MicropolisJ 1.6 on Win 8.1
Please provide any additional information below.
This does not happen when using Micropolis on Mint LMDE (micropolis v
0.020071228-7). Boat crashes never happen on that version.
Original issue reported on code.google.com by [email protected]
on 12 Sep 2014 at 7:39
I would like to see the FUNDS cheat added like it was in the original game.
Original issue reported on code.google.com by [email protected]
on 7 Sep 2013 at 2:38
What steps will reproduce the problem?
1. Create a residential zone
2. Try to bulldoze any of the 8 non-center squares. It won't work.
3. Wait for a little house to occupy one of the 8 border spaces of the zone
4. Wait for the little house to disappear
5. Now try to bulldoze any of the 8 non-center squares. It will work.
What is the expected output?
Consistency.
Original issue reported on code.google.com by [email protected]
on 20 Sep 2013 at 12:31
What steps will reproduce the problem?
1. checkout and build micropolis
2. ./run-gtkfrontend
3. Direct click Play with this City
4. Notice four blue pacmen (multiple of pacman?) there by default
What is the expected output? What do you see instead?
I would expect to see a fully empty playable map.
I would not expect a debugging/testing toy (=pacman) to be activated by default.
What version of the product are you using? On what operating system?
svn revision r512
Original issue reported on code.google.com by [email protected]
on 30 Jul 2011 at 5:16
For the purpose of traffic generation, as well as the creation of a train when
population is big enough, these tiles are not considered railroad tiles.
Steps to reproduce:
1. start a new city, and build a single railroad main street
2. build power plant and suitable mix of zones along the main street
3. cover every railroad tile with a wire
4. start sim
Observed behavior:
Sims move in but immediately move out, acting like they don't have any
road/rail access.
Expected behavior:
These tiles should be treated as railroads.
Original issue reported on code.google.com by [email protected]
on 26 Sep 2013 at 4:01
Attachments:
Bison chokes on unexpected "=" signs on the tclx yacc code.
Remove them since technically they are illegal, but the old bsd yacc
silently accepted them without error, while bison rightly complains.
Original issue reported on code.google.com by [email protected]
on 7 Feb 2008 at 1:19
This should be an app. I think that Adobe Phonegap build could be a reasonable
option. I thank you for your time.
Original issue reported on code.google.com by [email protected]
on 9 Dec 2013 at 6:39
What steps will reproduce the problem?
1. Download source and build under windows
2. Downloading any package like GTK+ or Inkscape from here: -
http://www.cairographics.org/download/ does not have this file
What is the expected output? What do you see instead?
Linker error
What version of the product are you using? On what operating system?
Please provide any additional information below.
Why is cairo not distributed and/or part of the solution (.sln)?
Original issue reported on code.google.com by [email protected]
on 28 May 2008 at 8:46
German Translation
These files are valid german for:
Switzerland (de_CH)
Germany (de_DE)
Austria (de_AT)
Uses the informal type.
"You" in english can be used for formal and informal, while in german it is
used differently in informal ("du", 2nd pers singular) and formal "Sie",
2nd/3rd pers plural).
EA SimCity usually talks in informal form to its users so I did it here too.
Original issue reported on code.google.com by [email protected]
on 22 Nov 2014 at 5:53
Attachments:
I noticed some versions of SimCity don't have music but could we add the music
from Lincity-NG, - Robert van Herk or official music?
Original issue reported on code.google.com by [email protected]
on 12 Nov 2011 at 11:06
Need to write a user interface specification, listing all the parts of the
user interface required to support a playable version of MicropolisCore.
This first specification should just list stuff that's required to make it
playable, it's not a wish list for advanced features. Those should be
listed as separate issues.
Original issue reported on code.google.com by [email protected]
on 1 Apr 2008 at 9:36
What steps will reproduce the problem?
1. Run Micropolis
2. Try to click on Buttons
3. Nothing happens at any time
What is the expected output? What do you see instead?
Start the game or open selected menu...
Expected menu or action does not run
What version of the product are you using? On what operating system?
Tcl/Tk For Linux
Please provide any additional information below.
The windows not receive events.
Original issue reported on code.google.com by [email protected]
on 12 Jun 2008 at 7:02
>What steps will reproduce the problem?
1. svn checkout http://micropolis.googlecode.com/svn/trunk/ micropolis-read-only
2. cd micropolis-read-only
3. make
>What is the expected output? What do you see instead?
I expect it to compile, but I get the following error:
Unable to open file objs/tileengine_wrap.cpp: No such file or directory
>What version of the product are you using? On what operating system?
Debian 7
Original issue reported on code.google.com by [email protected]
on 28 Jul 2013 at 5:35
Hello,
Please find bellow the Micropolis French Translation.
Since it's the first draft, it won't be perfect, but it's fully translated.
I'll improve this in the future.
Original issue reported on code.google.com by [email protected]
on 11 Jun 2013 at 7:27
Attachments:
When monster walks over road tiles (roads with traffic, at least), the roads
get replaced with water. They should be replaced with rubble.
MicropolisJ-v1.4
Original issue reported on code.google.com by [email protected]
on 7 Jul 2013 at 1:54
Mouse tracking does not work after the patches to Tk.
No mouse motion events after mouse down.
Original issue reported on code.google.com by [email protected]
on 8 Feb 2008 at 4:29
Make MicropolisCore compile and run on MacOS/X, and fix source and
scripts to work on all platforms without modification.
Original issue reported on code.google.com by [email protected]
on 7 Feb 2008 at 1:39
What steps will reproduce the problem?
1. Open budget or about screen.
2. See a window border without content.
What is the expected output? What do you see instead?
A window with content. A window without anything.
What version of the product are you using? On what operating system?
1.1, Windows 7 UK pro
Please provide any additional information below.
I was going to append a screenshot, but it appears alt-tab fixes it... somehow.
Original issue reported on code.google.com by [email protected]
on 5 Mar 2013 at 7:45
Make micropolis-activity compile and run on MacOS/X, and fix source and
scripts to work on all platforms without modification.
Original issue reported on code.google.com by [email protected]
on 7 Feb 2008 at 1:18
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