First-person horror game game of deceit where you and your crewmates try to figure out who the infiltrator is before it murders all. Practicing C#-Unity by extending Among Us/Deceit.
Player hand follows the mouse to look as if it's about to grab a wire to attach.
The nearest hand should move depending on which half of the screen the mouse is on.
Currently the code is wrote in a way to invoke all taskStartRsvp then check if it's the target gameObj.
It'd be more efficient to be doing this check to only the assigned tasks.
Closely linked with #34.
Goal is to provide an element of deceit and confusion.
Identical visuals can cause confusion as to which player was seen where.
Possibilities:
Impostors have no ID card.
Impostors will have to constantly fake being someone else.
Real time communication wouldn't be viable, as that'd instantly reveal the impostor.