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First-person horror game game of deceit where you and your crewmates try to figure out who the infiltrator is before it murders all. Practicing C#-Unity by extending Among Us/Deceit.

C# 100.00%
csharp unity first-person-game horror-game

3d-deceit-game's Introduction

๐Ÿ‘‹ Hi, I'm Ho Sim (์‹ฌํ˜ธ)

I'm a full-stack software developer, a freelance Korean-English translator, and a Computer Science student at University of Central Florida.

I'm building tools to help people organize their data and make it more accessible and useful.

Top Langs

3d-deceit-game's People

Stargazers

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3d-deceit-game's Issues

Task 2.0

Make the following tasks more realistic

  • Wires

  • Medbay Scan

  • Upload/Download

  • Inspect Sample

  • [ ]

Wire Task: Player hand following mouse

Player hand follows the mouse to look as if it's about to grab a wire to attach.
The nearest hand should move depending on which half of the screen the mouse is on.

Inspector sample Task

Another time based task

  • Interact to start task
  • Count down to 60 seconds
  • Task complete

Gas refill/refuel Task

like left 4 dead lol
Individual players have a specific amount of gasoline they have to refill.

Simon Says Task

  • Create an object with 9 buttons
  • Have a random button change color
  • [ ]

Player identification by ID Chips

Closely linked with #34.
Goal is to provide an element of deceit and confusion.

Identical visuals can cause confusion as to which player was seen where.

Possibilities:

  1. Impostors have no ID card.
    Impostors will have to constantly fake being someone else.
    Real time communication wouldn't be viable, as that'd instantly reveal the impostor.

  2. Players drop ID on death.

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