simon-something/crimson

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README

Crimsonland-RS

A Rust port of Crimsonland using the Bevy game engine. This is a top-down twin-stick shooter where you battle endless hordes of creatures while collecting weapons, perks, and power-ups.

Controls

Action Key/Button
Move W A S D
Aim Mouse cursor
Fire Left Mouse Button
Reload R
Use Item Space
Pause Escape

Game Modes

Quest Mode

Progress through 53 hand-crafted missions with increasing difficulty. Each quest has specific objectives and creature waves to defeat.

Survival Mode

Endless mode with progressively harder waves. Survive as long as possible while earning experience and unlocking perks.

Rush Mode

Time-limited rounds (2 minutes) with pre-selected loadouts. Score-based gameplay with kill streak multipliers:

  • 5+ kills: 1.5x multiplier
  • 10+ kills: 2.0x multiplier
  • 20+ kills: 3.0x multiplier
  • 50+ kills: 5.0x multiplier

Features

  • 30+ Weapons: From pistols and shotguns to plasma rifles and rocket launchers
  • 30+ Perks: Upgrade your character with abilities like regeneration, faster reload, and critical hits
  • 15+ Creature Types: Face zombies, spiders, aliens, ghosts, and massive bosses
  • Power-ups: Collect bonuses like health, ammo, speed boosts, and weapon pickups
  • Experience & Leveling: Gain XP from kills to level up and choose new perks

Building & Running

Prerequisites

  • Rust 1.75+ (install via rustup)

Run (Debug)

cargo run

Run (Release - Optimized)

cargo run --release

Run Tests

cargo test

Project Structure

src/
├── main.rs          # App setup and plugins
├── states.rs        # Game state machine
├── player/          # Player entity, movement, shooting
├── creatures/       # Enemy AI, spawning, types
├── weapons/         # Weapon registry and projectiles
├── perks/           # Perk system and effects
├── bonuses/         # Power-ups and collectibles
├── quests/          # Quest database and progression
├── survival.rs      # Survival mode logic
├── rush.rs          # Rush mode logic
├── effects/         # Particles and visual effects
├── ui/              # HUD, menus, perk selection
└── audio/           # Sound effects and music

Tech Stack

License

MIT

Contributors

simon-something

Issues