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A Planetary System Simulation

License: MIT License

C++ 56.38% C 43.19% Slash 0.01% Objective-C 0.15% CMake 0.04% GLSL 0.23%

planetarysystem's Introduction

Planetary System

A Planetary System Simulation with OpenGL and C++.

It started as a University project, to create a Planetary System with OpenGL. I now use it as a learning tool, for c++ and OpenGL. If you want to use any part of this project, feel free. If you have questions, feel free to ask, and if I can I will answer.

I use a custom deferred lighting system (just point lights) as well as O'Neil Accurate Atmospheric Scattering Shading. I also render transparent objects in another pass, witch is very simple. The lighting and shading is fully in HDR. It is physically correct.

For the GUI I made a simple GUI system using NanoVG graphics, with basic functionality for text input, sliders and buttons.

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Libraries used:
Dependencies:

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