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This project forked from gabrielefilipp/smarthunter

57.0 57.0 10.0 3.09 MB

A complete overlay for Monster Hunter: World on PC

Home Page: https://www.nexusmods.com/monsterhunterworld/mods/793

License: MIT License

C# 99.83% PowerShell 0.13% Batchfile 0.04%

smarthunter's People

Contributors

dragonyue0417 avatar gabrielefilipp avatar ljn917 avatar lyuha avatar r00telement avatar sir-wilhelm avatar zakuciael avatar

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smarthunter's Issues

Player and Team Damage Indicator Issues

When I loaded into a hunt with two other friends the team widget only loaded 1 friend and my damage bars but not my other friends damage bar. I did the exact same hunt right after we completed the first and it showed a different set of damage bars (once again only 2). This happened multiple times with different hunts. Later in the day my one friend and I went to my guiding lands and the damage bars didn't even show up for the team widget.

Linux port of SmartHunter

Hi Sir-Wilhelm,

just wanted to let you know I've tried to port this great app to Linux - and I credited you in the README.md.
Is not as complete or nice as the one on Windows, but does the job!

Thanks again for the great activity you/community are doing to maintaining this every new MH:W version!

Feel free to ask me any question!

Keep up the great work!

Ps. Integrating Monsters display in the next revision branch!

Player count is always missing one

Hey, been happening since safi update I think, I can't find anything relevant in the logs.

The problem is that there is always one player missing on the overlay (eg. two people hunt, I'll only see myself and not the other one / four people hunt, there will only be three).

Am I the only one that have this issue ? I did not change the default layout, and didn't touch anything between when it was working and now.

Thanks for the mod anyway :)

Incorrect Crown Sizes

The crown size for Scarred Yian Garuga is incorrect. The crown size 1708.48 is indeed gold, but it shows up as silver.

I believe that this is a rounding error and I believe it also impacts many more crown possibilities than this one.

Widgets invisible

Me and a Friend encounter the Problem that we can't see the Widgets anymore. The only notable Thing we do was an Nvidia-GPU Driver Update (Version 445.75).
Before this the Aplication works fine.

The Widgets show absolut nothing but If I press the "ManipulateWidget-Key" I can see the red Marks as usual but without any Content beside the Widget-Name.

I hope there is something you can do. THX

Here an Owl for your Aid: <O,O>

OS: Windows 10 Pro

LOG - Regular Install:

[2020-03-29 16:03:06] Started 1.5.1.0
[2020-03-29 16:03:06] Config.json loaded
[2020-03-29 16:03:06] Warning: de-DE.json differs from autogenerated version.
[2020-03-29 16:03:06] de-DE.json loaded
[2020-03-29 16:03:06] MonsterData.json loaded
[2020-03-29 16:03:06] PlayerData.json loaded
[2020-03-29 16:03:06] Memory.json saved
[2020-03-29 16:03:06] Default.xaml loaded
[2020-03-29 16:03:07] State Machine: None (54 ms) > DeleteOldFiles
[2020-03-29 16:03:07] State Machine: DeleteOldFiles (62 ms) > CheckingForUpdates
[2020-03-29 16:03:07] Searching for updates...
[2020-03-29 16:03:07] This can be disabled by setting ["AutomaticallyCheckAndDownloadUpdates": true,] in Config.json.
[2020-03-29 16:03:08] No updates found.
[2020-03-29 16:03:08] State Machine: CheckingForUpdates (679 ms) > WaitingForProcess
[2020-03-29 16:03:20] State Machine: WaitingForProcess (12056 ms) > ProcessFound
[2020-03-29 16:03:20] State Machine: ProcessFound (58 ms) > FastPatternScanning
[2020-03-29 16:03:20] State Machine: FastPatternScanning (62 ms) > PatternScanning
[2020-03-29 16:03:20] Win32Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen
bei System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
bei System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId)
bei System.Diagnostics.Process.get_MainModule()
bei SmartHunter.Core.MemoryUpdater.<>c__DisplayClass20_0.b__20()
bei SmartHunter.Core.StateMachine`1.Update()
bei SmartHunter.Core.MemoryUpdater.Update(Object sender, EventArgs e)

LOG - Fresh Install:

[2020-03-29 16:06:50] Started 1.5.1.0
[2020-03-29 16:06:50] Config.json saved
[2020-03-29 16:06:50] en-US.json saved
[2020-03-29 16:06:50] MonsterData.json saved
[2020-03-29 16:06:50] PlayerData.json saved
[2020-03-29 16:06:50] Memory.json saved
[2020-03-29 16:06:50] Default.xaml loaded
[2020-03-29 16:06:50] State Machine: None (68 ms) > DeleteOldFiles
[2020-03-29 16:06:50] State Machine: DeleteOldFiles (60 ms) > CheckingForUpdates
[2020-03-29 16:06:50] Searching for updates...
[2020-03-29 16:06:50] This can be disabled by setting ["AutomaticallyCheckAndDownloadUpdates": true,] in Config.json.
[2020-03-29 16:06:51] No updates found.
[2020-03-29 16:06:51] State Machine: CheckingForUpdates (420 ms) > WaitingForProcess
[2020-03-29 16:06:59] State Machine: WaitingForProcess (8634 ms) > ProcessFound
[2020-03-29 16:06:59] State Machine: ProcessFound (52 ms) > FastPatternScanning
[2020-03-29 16:07:00] State Machine: FastPatternScanning (63 ms) > PatternScanning
[2020-03-29 16:07:00] Win32Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen
bei System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
bei System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId)
bei System.Diagnostics.Process.get_MainModule()
bei SmartHunter.Core.MemoryUpdater.<>c__DisplayClass20_0.b__20()
bei SmartHunter.Core.StateMachine`1.Update()
bei SmartHunter.Core.MemoryUpdater.Update(Object sender, EventArgs e)

Fix updates for gabrielefilipp's repo

before making the PR for Gabriel I'll need to update where it's looking for files and modify the git ignore.

and make new issues to support tags/version and keeping the same file name if possible.

Add a config setting to always re-create config files

It might be good to default this to on. This would allow the standard user to just get updates and have the player data, monster data, and localization data always update.

If someone wants to tinker they could turn it off.

I'd want to have solid startup messages to indicate the change.

Monster Information Not Showing on Patch 13.50.01

Looks like the latest patch that deployed today broke the monster widget. The application still shows the damage the hunters have done as well as the buffs, but only the monster information is no longer pulling.

"Removable tail" shows incorrect health

As the title says. I play SwAxe and sometimes the "removable tail" gets stuck at one health for a few hits. On a sidenote, would it be possible to add break threshold to monster parts as opposed to the flinch threshold which seems to be the one in place? I noticed I have to deplete the health of some monster parts numerous times for them to truly break.
Should a screenshot be necessary I might get one.

Edit: Seems to be the problem with Odogaron and Coral pukei-pukei so far

Automatic Update issue

I recently found this overlay but it does not seem to work properly and I do not know what I am doing wrong. When automatic updates are enabled, it sits on:
State Machine: CheckingForUpdates (411 ms) > WaitingForProcess
for forever and no overlay apears in game. When it is disabled, I get:
InvalidOperationException: Cannot process request because the process (6904) has exited.
at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId)
at System.Diagnostics.Process.get_MainModule()
at SmartHunter.Core.MemoryUpdater.<>c__DisplayClass20_0.b__20()
at SmartHunter.Core.StateMachine`1.Update()
at SmartHunter.Core.MemoryUpdater.Update(Object sender, EventArgs e)

Beginner's question

Hi, I'm sorry to bother you I'm really not used to this website so I don't even know another way to contact you.
I was a Smart Hunter user before r00telement's lack of time, so I managed to get here and see some new version of it. I'm just trying to download that new version of smarthunter so basically I downloaded the big folder on the main page but I can't seem to find it anywhere in the folder.
Don't be mad if that's an idiot question, I'm just trying to figure how to make it work again ^^'

Thanks in advance.

Master Rank Kulve Taroth

Smart hunter stops showing Master Rank Kulve Taroth health when she sheds her coat and change zone the first time. (Doesn't show after that too)

Incorrect buff displays

Ver 1.5.4 (raging brach and furious rajang update) isn't displaying the correct buff status under the player widget. If shows "Immunizer (1) and Hot Drink (12) when outside on quest/expedition and when in seliana, it shows "Hot Drink" followed by some crazy numbers. It also do not display any extra buff you take and seem to cap the number of buff displayed at 4.

Savage Deviljho Large Crown

Honestly i didn't want to create an issue for such a minor thing but there doesn't seem to be any private messaging on github.

Anyway Savage Deviljho's crown was shown as silver by smarthunter but game considered it gold
Size: 2517.86
Image: https://i.imgur.com/jAVIEvf.png

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