Me and a Friend encounter the Problem that we can't see the Widgets anymore. The only notable Thing we do was an Nvidia-GPU Driver Update (Version 445.75).
Before this the Aplication works fine.
The Widgets show absolut nothing but If I press the "ManipulateWidget-Key" I can see the red Marks as usual but without any Content beside the Widget-Name.
I hope there is something you can do. THX
Here an Owl for your Aid: <O,O>
OS: Windows 10 Pro
LOG - Regular Install:
[2020-03-29 16:03:06] Started 1.5.1.0
[2020-03-29 16:03:06] Config.json loaded
[2020-03-29 16:03:06] Warning: de-DE.json differs from autogenerated version.
[2020-03-29 16:03:06] de-DE.json loaded
[2020-03-29 16:03:06] MonsterData.json loaded
[2020-03-29 16:03:06] PlayerData.json loaded
[2020-03-29 16:03:06] Memory.json saved
[2020-03-29 16:03:06] Default.xaml loaded
[2020-03-29 16:03:07] State Machine: None (54 ms) > DeleteOldFiles
[2020-03-29 16:03:07] State Machine: DeleteOldFiles (62 ms) > CheckingForUpdates
[2020-03-29 16:03:07] Searching for updates...
[2020-03-29 16:03:07] This can be disabled by setting ["AutomaticallyCheckAndDownloadUpdates": true,] in Config.json.
[2020-03-29 16:03:08] No updates found.
[2020-03-29 16:03:08] State Machine: CheckingForUpdates (679 ms) > WaitingForProcess
[2020-03-29 16:03:20] State Machine: WaitingForProcess (12056 ms) > ProcessFound
[2020-03-29 16:03:20] State Machine: ProcessFound (58 ms) > FastPatternScanning
[2020-03-29 16:03:20] State Machine: FastPatternScanning (62 ms) > PatternScanning
[2020-03-29 16:03:20] Win32Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen
bei System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
bei System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId)
bei System.Diagnostics.Process.get_MainModule()
bei SmartHunter.Core.MemoryUpdater.<>c__DisplayClass20_0.b__20()
bei SmartHunter.Core.StateMachine`1.Update()
bei SmartHunter.Core.MemoryUpdater.Update(Object sender, EventArgs e)
LOG - Fresh Install:
[2020-03-29 16:06:50] Started 1.5.1.0
[2020-03-29 16:06:50] Config.json saved
[2020-03-29 16:06:50] en-US.json saved
[2020-03-29 16:06:50] MonsterData.json saved
[2020-03-29 16:06:50] PlayerData.json saved
[2020-03-29 16:06:50] Memory.json saved
[2020-03-29 16:06:50] Default.xaml loaded
[2020-03-29 16:06:50] State Machine: None (68 ms) > DeleteOldFiles
[2020-03-29 16:06:50] State Machine: DeleteOldFiles (60 ms) > CheckingForUpdates
[2020-03-29 16:06:50] Searching for updates...
[2020-03-29 16:06:50] This can be disabled by setting ["AutomaticallyCheckAndDownloadUpdates": true,] in Config.json.
[2020-03-29 16:06:51] No updates found.
[2020-03-29 16:06:51] State Machine: CheckingForUpdates (420 ms) > WaitingForProcess
[2020-03-29 16:06:59] State Machine: WaitingForProcess (8634 ms) > ProcessFound
[2020-03-29 16:06:59] State Machine: ProcessFound (52 ms) > FastPatternScanning
[2020-03-29 16:07:00] State Machine: FastPatternScanning (63 ms) > PatternScanning
[2020-03-29 16:07:00] Win32Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen
bei System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
bei System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId)
bei System.Diagnostics.Process.get_MainModule()
bei SmartHunter.Core.MemoryUpdater.<>c__DisplayClass20_0.b__20()
bei SmartHunter.Core.StateMachine`1.Update()
bei SmartHunter.Core.MemoryUpdater.Update(Object sender, EventArgs e)