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Using self-play, MCTS, and a deep neural network to create a hearthstone ai player

License: The Unlicense

Python 100.00%
alpha-zero self-play monte-carlo-tree-search ismcts deep-learning deep-reinforcement-learning pytorch hearthstone ai

alphastone's Introduction

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alphastone's Issues

questions

will overfitting ever be a problem with self-play or would an overfitting neural net always lose to the previous version?

ideas

Embedding vector for all cards with entity_id as index
Create additional policy/dqn for mulligans at start of game

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